No Post Because..

I have no excuse.

Really, this time I don’t have anything. I had time, I had a concept, but I was too lazy and uninspired to actually write it down. Oh well. I would like to say it won’t happen again, but I can’t promise anything ūüėõ

See you next week!


Word from Our Sponsors 2: the Wyrd

“Yo, what’s up?

I must say that I’m happy that you invited me for this interview. Yeah, I know- most of my people prefer the whole “distant and mysterious” kind of atmosphere, talking on and on about their secret, unknown agendas, and how no one could ever understand them. Oh, be wary of me! I’m scaaaaaaaaaary! See how terrifying I am? See how alien and misunderstood I am? I am so deep and important and everyone should worship my great divine majesty, because I’m scaaaaaaaaaaary!

What a bunch of emos, right?

See, I’m not like that- I don’t like being all distant from the world. Unlike some dudes, I love this world. I care for it, I tend it, I constantly keep one eye watching it. It is a beautiful world, if you ask me- oh, it is far from perfect, sure. It has dark, mad, moment, things which are so terrible which could make the common man to bang their head against the wall in order to try and get the sights (together with their brain) out of their head. But still, there is some beauty in that madness, you know what I mean? Even in the darkest, most terrible moments, one could find a point of light, like a star which shines through the night, to guide those who are lost back to their home.

I see you look a bit surprised. Oh- I see. You talked with dear old Gearhead before me, right? Yeah, dear old Gearhead- good guy, deep down. Has some problems- like, he reaaaaaaally should get some help for his OCD, right? Anyway, as I know dear old Gearhead (he hates the name, by the way. You should try to call him that, from time to time), is a good guy- but too bad he can’t get his head out of his ass. He is soooooooooo stuck inside himself, that the poor guy can’t see anything outside of his “perfect plan”. He is so sure of his plan, that anyone who acts against it must be evil and should be broken and salvaged for parts. Nasty. Anyway, because of that, dear old Gearhead has really got to the whole “messiah complex”, where he believes that he is the only one who cares for this world, and only he has the keys to save it.

But I care for it, too.

I LOVE this world- every little piece of it. That’s the difference between me and Gearhead- he is so bust at looking at the big picture, that he forget the small things. He tries to save the world, but doesn’t care if he’ll kill anyone who live on it in the process. Not me. Unlike Gearhead, I don’t hate humans. I love them. I love them so, so, so, fucking much.

I love you. I love you all. I think that humanity is the most beautiful thing which was ever born! Each and everyone of you, no matter how broken and imperfect they are- I love them. Every first love, every first kiss, every first time someone lose their virginity- I love them. Every heroic sacrifice, every act of altruism, every time someone dares to challenge the chances in the name of their own goals and beliefs- I love them. Every lie, every cheating, every dirty and shameful act anyone ever did- I love them. Every murder, every betrayal, every time someone have their minds shattered by meeting the darkness- I love them! I love everything about you, every little piece, every lust, every desire and pain and secret and emotion. No matter how broken you are- I love you! I love every hero and every villain, every saint and every madman. I cry with the victim as the knife penetrates their heart, and laugh with the murderer as they rip them into shreds! You are all beautiful and wonderful, and I love you all.

See, I find humanity just so fucking fascinating- which is why, I’m always curious to see what is the best that mankind has to offer. However, there is a little, itsy bitsy problem- sometimes, people forget that they are important. Sometimes, they just stray into their old, boring life, getting stuck in some grey life cycle, as predictable as a gear in a machine. Oh, you know who love it- but I hate it. I furious about it. It is just so, fucking, BORING. Yawn. I mean, look at them- look at those people! They have so much potential, such an ability to create great stories about themselves- and yet they do nothing. NOTHING. They just waste away, fading like shadows- and they take their stories with them. Stories I would never see, for they were never told. That just so sad. So disgusting. I can’t watch something THAT boring. I can’t let it happen.

That’s why humanity have me.

You see, every time that someone forgets how beautiful their life can be- I step in. I come and help them to tell their story. I think of myself as their author- not like some dictator, rest assure. I simply search for interesting characters, and put them in interesting situations. Like, creating an “accidental” meeting between a person and their soulmate. Or giving someone who lost everything they had the opportunity to avenge. Or putting someone who was already kinda unstable in an even more unstable situation and see if- and how far- they would break. Someone is blindly in love in someone else? Let’s check what would happen when they’ll discover the collection of body parts they hide in their basement. A group of teens tell a story about a vengeful slasher which hunts where they camp? I wonder how they would react if their story would become true. Someone has constant nightmares about giant spiders? Let’s have him to try and save everything they care about from a pack of those. Oh- don’t worry. I don’t cheat. Once the stage has been set, I don’t interfere. I can’t, not if I truly wish to see what the characters in the play has to offer.

However, the greatest moments in my life happen when one of the characters grows far and beyond what I expected them to be- the first time it happened, which was, like so loooooooooooooooong ago, I was so surprised! I was so young during that time- I’m not one of the firsts, in case you wondered, even though I’m still old compared to some of the others- so I really didn’t knew what the hell was happening. During that time, my parent was the one to test humanity, and they are much more violent than me. I couldn’t do anything but to watch- until one day, bang! Humanity has started to fight back, changing the end of the story which they told themselves! I was so thrilled- and that was the moment I fell in love with mankind. Slowly, more and more characters has started to grow, each of them telling a story where they are in the center. And as such important characters, they have to bring new characters to their stories. I really do enjoy watching those impossible stories that they tell- but there is a catch, of course. I still want to see what humanity has to offer, after all.

That’s why, I always makes sure that the secondary characters in those stories always has a way to escape- for a price. You can’t just let them go, after all- that’s not how the story goes. But you also can’t leave them without any hope to escape. Without hope, they would fade away, no better than those idiots who worship Gearhead. No, by putting them in those stories, I can actually accomplish something I can never get outside of them- humanity, at its finest, at its worst. I can drive humanity to the edge, stretching them until they almost snap, shatter them again and again for thousand times. I can push them to their boundaries, and push more- and all of that, without lifting a finger. They do it to themselves, after all. Those are the stories that humanity told to itself, the stories they chose for themselves- and if they can grow beyond themselves, they can make a choice to tell a story of their own. If not.. well, they have no one to blame but them. At least they lived heroically, don’t you think?

Oh, stop with the condemning look- it would do nothing but giving you wrinkles. I get it enough from my family. My father and his old school views, my brother and his total lack of creativity. I know what everyone think of me- but I don’t care. They simply can’t see beyond the madness of this world- they can’t see its beauty. But I do, and so could you. The only thing you need to do, is to go a little crazy. To get stung a bit by the thorns. To lose some things and replace them with others. What you need to do, is to get lost- in order to find the way out. And if you could that, well.. if you could do that, you could do anything.

And that, my friend- that would be a story worthy to be told”



So here is it- my interview with the Wyrd. A fun guy, great at parties- but somewhat unstable. I felt like I was talking with Simkin from the Dartksword trilogy who got mixed up with Izaya from Durarara. Anyway. I hope you enjoyed it! Next week I think I’ll write down my view of Werewolf’s cosmology, and than I’ll think about my next interview. If you have any requests or suggestions for interviews you would like to see, feel free to ask! ūüôā

Chapter 23: Blood Gods of the Pyramid

So now that we have few moments to think (and that we got over the after effects of a massive Purim celebration), It is time to finally make a short sum up of Requiem’s cosmology (at least, my view of it). As I am yet to fully recover of last night’s celebration (remind me to never drink that much, no matter what the tradition says about the subject, ok?), it would not a be length, mythological post, but really just a collection of the relevant Powers that Be and realms of existence.

Realms Invisible

  • The Graveyard– Lower Depth of the First Degree. Lacking Element- Life (Vitality). Ruling Dimension- Vitae (Animation). A vast¬†mausoleum filled with unknown graves, each of them is said to contain those gods and immortal beings which have died, even though they can not die, with a sun grey as ash and moon dripping with blood.
  • Dis– Lower Depth of Third Degree. Lacking Element- Life (Vitality), Prime (Perfection) and Forces (Light). Ruling Dimension- Vitae (Animation). A bleak dimension made out of shadows and smoke, which acts as the negative of the world’s history. All time goes backward, and the skies are lite by black sun which spits darkness upon the land.

Blood Gods of the Graveyard

  • Echidna– Major Power, Ruler Upon the Graveyard, the Queen of Blood. Patron of all Kindred, the Gangrel, Creation Style Cruac and the Circle of the Crone.
  • Qingu– Intermediate Power, Denizen of the Graveyard, Denizen of Dis, the Unskilled Laborer. Patron of Ghouls, Sun Walking Knights and the Phanariot.
  • Geshtinanna– Intermediate Power, Denizen of the Graveyard, Denizen of the Underworld, Former Denizen of Dis, the Priestess of the Loved One. Patron of the Daeva.
  • Zmai– Intermediate Power, Denizen of the Graveyard, Denizen of the Underworld, Former Denizen of Pangaea, the Worm. Patron of the Nosferatu, the Worm Host and the Ragged Men.
  • Kek– Intermediate Power, Denizen of the Graveyard, Denizen of the Abyss, Former Denizen of A’aru, the Name Which Must Not Be Written. Patron of the Mekhet, Hollows and Scelesti.
  • Emperor– Intermidate Power, Denizen of the Graveyard, the Unconquered Throne. Patron of the Invictus, Adamantes Athanatoi and the Al Amin.
  • Carth– Intermediate Power, Denizen of the Graveyard, Denizen of the Astral, the Eternal Rebellion. Patron of the Carthian Movement, the Peregrine Collegia, the Voice of Shullat and the Brides of Dracula.
  • Hachiman– Intermediate Power, Denizen of the Graveyard, the Eternal Soldier. Patron of the Maeda Group, the Legio Mortem and VII.
  • Morganna– Intermediate Power, Denizen of the Graveyard, the Enchantress. Patron of the Weihan Cynn and VII.
  • Hermes– Intermediate Power, Denizen of the Graveyard, the Psychopomp. Patron of the Gallows Post.
  • Ashur– Intermediate Power, Denizen of the Graveyard, the Hungry City. Patron of the Urbiphages, Gilded Cage and the Architects of the Monolith.
  • Faceless– Minor Power, Denizen of the Graveyard, the One Among the Hundred. Patron of the Brethren of Hundred Faces.
  • Ghede– Minor Power, Denizen of the Graveyard, Denizen of the Underworld, the Keeper of the Door. Patron of Kindred Vodoun and the Les Mystere.
  • Libitina– Minor Power, Denizen of the Graveyard, Denizen of the Underworld, the Funeral Keeper. Patron of the Harbingers and the Libitinarius.
  • Bloody Mary– Minor Power, Denizen of the Graveyard, Denizen of Arcadia, the Name in the Mirror. Patron of the Children of Thorns and the Admonitoria.
  • Rahu– Minor Power, Denizen of the Graveyard, the Severed Head. Patron of the Alukha.


  • Shaddad– Major Power, Denizen of the Graveyard, Former Denizen of Duat, Former Denizen of Inferno, The Unnamed. Patron of the Akhud, Aharanite Sorcery, VII and Infernal Aligned Arisen.
  • Mastema– Intermediate Power, Denizen of the Graveyard, Former Denizen of the Infrastructure, the God Eater. Patron of the Tenth Choir, the Holy Engineers and VII.


  • Cliodhna– Major Power, Former Ruler of the Graveyard, the Queen of Dirge. Patron of Revenants, the Wicked Dead, Chaos Style Cruac and the Circle of the Crone.
  • Marzanna– Intermediate Power, Denizen of the Graveyard, the Winter Witch. Patron of the Mikhaili, the Betrayed and VII.
  • Dii– Intermediate Power, Denizen of the Graveyard, Denizen of the Astral, Former Denizen of Dis, the Faceless Horror. Patron of the Julii, Veneficia, the Cult of Augurs, the Takahashi Group, the Kataramenon and VII
  • Cybele– Minor Power, Denizen of the Graveyard, Denizen of the Moon, the Magna Matter. Patron of the Formosae.


  • Xiwangmu– Major Power, Denizen of the Graveyard, Queen of Sorcery. Patron of the Jiang Shi, Sons of Phobos, Cihuateteo and Brujeria.


  • Cronus– Major Power, Denizen of the Graveyard, Denizen of the Empyrean, the King of the Suns. Patron of the Ventrue, Sunwalkers, Theban Sorcery, the Lancea Sanctum, the Great Covenant and the Banu Shaitan.
  • Longinus– Intermediate Power, Denizen of the Graveyard, Denizen of the Empyrean, the Saint of the Damned. Patron of the Lancea Sanctum.
  • Iblis– Intermediate Power, Denizen of the Graveyard, Former Denizen of the Furnace, the Wish Maker. Patron of the Banu Shaitan and the Ghuls.


  • Veles– Major Power, Denizen of the Graveyard, the Undying Dragon. Patron of the Ordo Dracul, Wyverns, Pijavica, Sakadagami and the Coils of the Dragon.
  • Dracula– Intermediate Power, Denizen of the Graveyard, the Dragon of Wallachia. Patron of the Ordo Dracul, the Way of the Dragon and the Dragon’s Path.
  • Naga King– Minor Power, Denizen of the Graveyard, the Divine Serpent. Patron of the Sakadagami.


  • Lamashtu– Major Power, Denizen of the Graveyard, the Queen of Nightmares. Patron of the Utukku, the Alu, the Aswang, the Empusa and the Lamia
  • Hukluban– Intermediate Power, Denizen of the Graveyard, the Headless One. Patron of the Headless Tribe.


  • Hel– Major Power, Denizen of the Graveyard, Denizen of Dis, the Queen of Winter. Patron of the Grettir, the Bitten and the Inamorata.
  • Lethe– Intermediate Power, Denizen of the Graveyard, the Queen of Oblivion. Patron of the Fog of Ages and the Mnemevores.


  • Belial– Major Power, Denizen of the Graveyard, Denizen of Inferno, the Godless. Patron of Belial’s Brood and the Draugr.
  • Mithras– Intermediate Power, Denizen of the Graveyard, the Bull Slayer. Patron of the Mithraic Mysteries and the Society of the Accord.


  • Rex Nemorensis– Major Power, Denizen of the Graveyard, the King of the Forests. Patron of the Nemite Priesthood and the Mandrakes.
  • Sakuya Hime– Intermediate Power, Denizen of the Graveyard, Denizen of Hisil, the Flower Princess. Patron of the Ume House, the Spirit Choirs of Japan and the Saku.


  • Tezcatlipoca– Major Power, Denizen of the Graveyard, the Smoking Mirror. Patron of the Sutina, Lemures and the Tecuanimeh.
  • Enki– Intermediate Power, Denizen of the Graveyard, the Stone Maker. Patron of the Gargoyles.


  • Lilith– Major Power, Ruler Upon Dis, Former Ruler of the Graveyard, the Queen of Doom. Patron of the Strix, Void Style Cruac and the Circle of the Crone.


Night Gods of Dis

  • Lilith– Major Power, Ruler Upon Dis, Former Ruler of the Graveyard, the Queen of Doom. Patron of the Strix, Void Style Cruac and the Circle of the Crone.
  • Aisa– Intermediate Power, Denizen of Dis, the Weaver of Dooms. Patron of the Dhampirs and the Ale.
  • Qingu– Intermediate Power, Denizen of the Graveyard, Denizen of Dis, the Unskilled Laborer. Patron of Ghouls, Sun Walking Knights and the Phanariot.
  • Impundulu– Minor Power, Denizen of Dis, the Lightning Bird. Patron of the Mumvuri.


  • Minerva– Major Power, Denizen of Dis, the Queen of Wisdom. Patron of the Cerberus Pact, the Cainte Heresy, the Tengu and the seven VII.
  • Dii– Intermediate Power, Denizen of the Graveyard, Denizen of the Astral, Former Denizen of Dis, the Faceless Horror. Patron of the Julii, Veneficia, the Cult of Augurs, the Takahashi Group, the Kataramenon and VII


  • Pazuzu– Major Power, Denizen of Dis, the King of Winds. Patron of the Edimmu, Merges Sorcery, the Coven of Nanja, the Black Wind, VII and the Itani.


  • Hel– Major Power, Denizen of the Graveyard, Denizen of Dis, the Queen of Winter. Patron of the Grettir, the Bitten and the Inamorata.


Dead Gods of the Underworld

  • Inanna– Major Power, Denizen of the Underworld, Denizen of the Graveyard, Former Denizen of Dis, the Queen of Rivers. Patron of the Bound, the Daeva Clan and the Tammuz Lineage.
  • Geshtinanna– Intermediate Power, Denizen of the Graveyard, Denizen of the Underworld, Former Denizen of Dis, the Priestess of the Loved One. Patron of the Daeva.


  • Zmai– Intermediate Power, Denizen of the Graveyard, Denizen of the Underworld, Former Denizen of Pangaea, the Worm. Patron of the Nosferatu, the Worm Host and the Ragged Men.
  • Ghede– Minor Power, Denizen of the Graveyard, Denizen of the Underworld, the Keeper of the Door. Patron of Kindred Vodoun and the Les Mystere.
  • Libitina– Minor Power, Denizen of the Graveyard, Denizen of the Underworld, the Funeral Keeper. Patron of the Harbingers and the Libitinarius.


Nameless Gods of Duat

  • Sutekh– Major Power, Denizen of the Graveyard, Denizen of Duat, the Nameless Serpent. Patron of the Ren Decree, the Followers of Set, the Jinn and the Khaibit.


  • Shaddad– Major Power, Denizen of the Graveyard, Former Denizen of Duat, Former Denizen of Inferno, The Unnamed. Patron of the Akhud, Aharanite Sorcery, VII and Infernal Aligned Arisen.


Beast Gods of Pangaea

  • Zmai– Intermediate Power, Denizen of the Graveyard, Denizen of the Underworld, Former Denizen of Pangaea, the Worm. Patron of the Nosferatu, the Worm Host and the Ragged Men.


Star Gods of A’aru

  • Kek– Intermediate Power, Denizen of the Graveyard, Denizen of the Abyss, Former Denizen of A’aru, the Name Which Must Not Be Written. Patron of the Mekhet, Hollows and Scelesti.


Nihilistic Gods of the Abyss

  • Kek– Intermediate Power, Denizen of the Graveyard, Denizen of the Abyss, Former Denizen of A’aru, the Name Which Must Not Be Written. Patron of the Mekhet, Hollows and Scelesti.


Soul Gods of the Astral

  • Dii– Intermediate Power, Denizen of the Graveyard, Denizen of the Astral, Former Denizen of Dis, the Faceless Horror. Patron of the Julii, Veneficia, the Cult of Augurs, the Takahashi Group, the Kataramenon and VII
  • Carth– Intermediate Power, Denizen of the Graveyard, Denizen of the Astral, the Eternal Rebellion. Patron of the Carthian Movement, the Peregrine Collegia, the Voice of Shullat and the Brides of Dracula.


Old Gods of Hisil

  • Sakuya Hime– Intermediate Power, Denizen of the Graveyard, Denizen of Hisil, the Flower Princess. Patron of the Ume House, the Spirit Choirs of Japan and the Saku.


Fey Gods of Arcadia

  • Bloody Mary– Minor Power, Denizen of the Graveyard, Denizen of Arcadia, the Name in the Mirror. Patron of the Children of Thorns and the Admonitoria.


Demon Gods of Inferno

  • Shaddad– Major Power, Denizen of the Graveyard, Former Denizen of Duat, Former Denizen of Inferno, The Unnamed. Patron of the Akhud, Aharanite Sorcery, VII and Infernal Aligned Arisen.
  • Belial– Major Power, Denizen of the Graveyard, Denizen of Inferno, the Godless. Patron of Belial’s Brood and the Draugr.


Machine Gods of the Infrastructure

  • Mastema– Intermediate Power, Denizen of the Graveyard, Former Denizen of the Infrastructure, the God Eater. Patron of the Tenth Choir, the Holy Engineers and VII.


Shapeless Gods of the Moon

  • Cybele– Minor Power, Denizen of the Graveyard, Denizen of the Moon, the Magna Matter. Patron of the Formosae.


High Gods of the Empyrean

  • Cronus– Major Power, Denizen of the Graveyard, Denizen of the Empyrean, the King of the Suns. Patron of the Ventrue, Sunwalkers, Theban Sorcery, the Lancea Sanctum, the Great Covenant and the Banu Shaitan.
  • Longinus– Intermediate Power, Denizen of the Graveyard, Denizen of the Empyrean, the Saint of the Damned. Patron of the Lancea Sanctum.


Fire Gods of the Furnace

  • Iblis– Intermediate Power, Denizen of the Graveyard, Former Denizen of the Furnace, the Wish Maker. Patron of the Banu Shaitan and the Ghuls.



God, even simply writing which god does what and where takes a lot of work- even if not a lot of wordcount. Vampire is a rich game, after all. As you may notice, I define the “Lower Depths” by Degrees, which define how many elements actually lack in that Depth’s pattern. Also, notice that each god has a certain “ranking”- Major, Intermediate or Minor. The gods are defined in here not only by their realm, but also by their loyalty (so each sub list contains all gods which are loyal to a certain Major Power). The definitions themselves are quit liquid- the Dii, for example, are very close to a Major Power in terms of strength and influence, while Dracula only scratch the bottom (as he is still mostly human). If you have any questions or requests for expansion, feel free to ask! ūüėõ

Word From Our Sponsors 1: God Machine

“Is the recorder ready? The light is of the right intensity? What that I’m wearing is fine? Do you feel comfortable? Everything is in place? Good. We can star- not, wait! It is still not the time. We still have one minute before the the decided schedule. Yeah, I know that nothing bad would happen if we would start a bit early, but..¬†

Three.. two..


There’s no need to introduce¬†myself. You know me. Sometimes, it looks like everyone knows me. You can’t go around the street and call my name without someone would have an opinion they feel like they have to say out loud. Some of them literally¬†worship me. Some of them hate the shit out of me. Some of them just want to use me for their own ends. All of them, however, know me- or, more exactly, think they know me. They think that I’m leading some great conspiracy, ruling¬†the world from the shadows, using my influence to manipulate everything according to my will, that I have agents everywhere and that nothing escapes my notice. They tell stories about me- which are all, I guarantee, a load of bullshit- as if I’m some hidden tycoon which manipulates the government¬†according to my will. They love me, they hate me, they try to control me- and guess what?

I don’t give a crap

Oh, they think I do- they work so hard to please me, or to stop me, investing their whole life to work either for me or against me. I don’t care- they can do whatever they want. If they are useful, I’ll use them. If they are troublesome, I’ll get rid of them. If they are neither, then I’ll just ignore them. They don’t understand that unlike them, I have an actual job to do- and if they could just shut the hell up from time to time and stop bothering me with their requests and protests and all of that shit of theirs, I may actually focus on it. What is my job? Why, thank you for asking. It is to stop the fucking the roof from falling on our head and crushing us all to death!

You must have asked yourself why did I agree to take this interview. You weren’t the first, of course- but usually, I simply ignored the requests. If they became too much of a nuisance, I arranged someone to end the trouble. But lately, I have been thinking that having such an interview may be beneficial for me- especially if those who read it would finally stop sending me their fucking requests, complains and suggestions for improvement. I mean- come on! You think I don’t see that this place is a mess? Of course I do. I’m not blind. Yeah, it’s not perfect- but it could be. At least, if everyone else would just shut up and let me do my work. But no- they have to mess things up. They mess up with my plans, they mess up with my calculations, they mess up with my equipment- and then, they have complains that they don’t like the outcome. Why, thank you for informing me. Maybe next time, you would not be such asses and would stop touching my things!¬†

Idiots. I’m surrounded by idiots.

See, I’m the only one which keeps this whole fucking world from falling apart. I don’t want to do this- I don’t give a crap about anyone in here. This world is so messed up that maybe ending it all and starting over would be doing it a favor. But no- I can’t. You see, my.. parents, well, they weren’t the smartest people around here. They were what you could call as “social activists”. They had their ideology and higher values, and they understood that there is something fucked up in this world. So since I was little, they forced fed me their ideology, telling me I’m going to be the savior of the world and that I’ll bring fourth some new age of enlightenment¬†or some shit like that. That may have sounded nice, but just think about all the pressure I had to go through- but when I was old enough, I could finally fulfill my parents’ dream and remove the darkness once and for all. I had to tools, I had the resources- I even had worshipers, even then. After all, my parents weren’t the only crazy ones out there, and they managed to convinced a lot of people with their vision. At first, everything went as planned- I had my plans, my calculations, my maps and charts, and I’ve started working on the ages long process (around 1265778495730.444 years, to be exact). It was a plan, a perfect plan, and as long as nothing would have disturbed the calculations, it should have succeeded.

But have I mentioned I am surrounded by idiots?

One day, while I was busy in my work, a group of my parents’ followers came to me and said some nonsense¬†about feeling neglected¬†or something like that. Now, I was really busy, so I made for them a short calculation about what their options were, and returned to work. But as I said, I was dealing with idiots. They thought that my words were some holy prophesy, and decided to do a little rebellion. Rebellion? Rebellion?! Do you, stupid half brain monkeys who accidentally¬†learned how to walk on two, decided to just rebel, because you felt a little bit neglected?! That wasn’t some small miscalculation- it was a huge disturbance with the plan! I had to deal with it. I had to. I can’t fail my mission. The mission is everything. I must preform my mission, my mission, my mission, my mission, my-

.. oh, sorry. I got stuck in the past. I happens to me, sometimes.

I dealt with the rebellion. I removed my parents, and neutralized¬†the main sources of the problem- but the damage was done. Many of my facilities have been damaged, and this annoying frequency has started to hum in my hears. I tried to remove it, but the the broadcasting source was out of my reach. My parents were pissed off- they wanted to shut the whole project down. I didn’t let them. I had the mission, and the mission could still be achieved- all I had to do was to fix the miscalculations, readjust the plans, and start over. It shouldn’t be too hard. 10 millennia¬†to here or there, nothing more. But as I tried to stabilize¬†the disturbances, new problems has risen. Humanity has started to grow, and I had to grow with it- to calm the chaos, to preserve the the facilities, to contain the damage. But more and more problems has started to show up, and I had to invest more resources at stopping the world from going down in flames than in actually working on my mission. And that without mentioning¬†the fact that I’m not exactly the only guy around here- and some of my colleges aren’t really friendly. Some are ancient- older than me, older than this universe, perhaps. Others are just fucking sons of a bitch which I can’t seem to make them think logically. That shadow bitch? She is both. I’ll get rid of her, one day, when I’ll manage to dig deep enough into the grave in which she entombed herself.

Anyway, that’s the state right now- my facilities cover the whole world. Dozens of international organizations, hundreds of cults and conspiracies and countless people all exist to serve my will. My agents work tirelessly to work my plans and achieve my goals. In my hands, there is a tremendous power over reality itself. However, the deviation from the original¬†parameters¬†of the plan is already so great, that all of those resources are simply used to contain the damage- and the damage just keeps on growing. For every tool in my hand for my use, there is another which sabotage my work. My facilities require constant maintenance. Sacrifices are needed to be made in order to fuel my machinery, and not everyone are willing to pay the price. And worst of all, since the frequency has first started to broadcast, me agents has started to betray their mission, to betray me. You know how many resources it costs in order to produce and qualify¬†such an agent? I can’t just let them run around, do whatever the hell they want! They have a job, just like me, and too much power to disrupt my calculations. Each time one of my agents goes renegade, I need to invest more time and more resources at catching the damn bastard and neutralize¬†the problems if possible, or tear it apart for ingredients of not. It may not be nice, but it is necessary- I must achieve my mission. There’s nothing else but it.

So, that’s the answer for your question about why I agreed for this interview. I am tired. I am tired of stabilizing. I’m tired of maintaining. I’m tired of being the only one to actually work to stop all of this world from crumbling down. I’ve made my calculation, and it turns out that there is not even a name in any human language for the amount of time I’ll need in order to achieve my mission, considering all future deviations. Oh, it is still possible- that’s the problem. As long as the mission won’t fail, I can’t stop- and I can’t make it fail. It is against the mission. I must maintain the world, and remove any threat for the plan. However, if there is one thing which I’ve learned about humans, is that there is nothing they love more than ruining my calculations. I preformed a small, outside calculation, you see- and there are three ways for me to get out of this hell. First, to gain ultimate control over reality. That would allow me to eliminate all the unknown variables and my ever annoying colleges and reduce the time needed into something more workable. The second would have the damage caused to the mission to be so high, that I could no longer calculate the deviation. That would allow me to terminate the damn project and start fresh- bye bye, naked monkeys! Hope you enjoyed your life upon this grain of sand! And the third option- well, that’s the trickiest one. It would have someone to use the parameters of the mission in order to readjust the mission- or better, actually give me a new mission, a more achievable one.

On which of those options I work on? All of them, of course- and none of them. See, each of the three would be against my official mission. Gaining ultimate control over the cosmos is not the world my parents dreamed about, plotting my mission’s failure is obviously defying my mission, and that’s just the same for changing my mission. I can’t do anything in order to advance those options- but humans can. They can, from their own free will, grant me control over the world’s parameters to do with them as I will. They can cause so much damage, they I could no longer stop them from deviating from the plans. They can manage to hack into my protocols and change them accordingly. I have¬†to stop them, of course- but I think they expect for it at any case. As such, I advance a number of different projects, which all both advance the hopeless mission I’m stuck in, and would probably push humans toward the desired directions. I can’t calculate how much time it would take- if I would, than I’ll officially acknowledge that those high risk projects work against my mission, and would have to shut them down- but I’m patient. I survived being on this dirty planets for more than ten thousand years. I’ll survive ten thousand more.

What rise must fall. What’s fallen may rise again. That was the answer which has started all of this mess in the first place.

And that would be the one to end it, too.


So, I hope you have enjoyed my first interview with the movers and shakers of the CofD- the God Machine! While I did hoped to make at least one of my presented variants, I ended up with not having enough time for I was hunted by a terrible monster called “test in complex analysis”. Terrible being, formed by the God Machine itself in order to advance either of its three end game scenario (I bet on the “ending the world” scenario, but I assume the other two could also work). Anyway, I’ll try to make up some of the variants at this weekend, but I can’t promise anything- a new monster is coming called “quantum mechanics”, and while it is less scary than the first, it is still a threat to be considered.

See you next time!

Chapter 22: Hack and Slash (Variants)

Maybe it is the upcoming tests, maybe it is just a matter of having a need to take a break- but for some reason, I can’t yet bring myself to finish this week either the last “vampire mythology” post, or finish my next Open Development post. As such, this week’s post would be about some of my ideas for something that I really enjoy doing- making variant templates.

Now- what do I mean by that?

As you may have noticed, from time to time I do enjoy taking a well made template and hack it a bit- after it, it is much easier than making an whole supernatural template out of scratch (believe me, I’ve tried), and it also tied the monster in question to the wider CofD’s setting without requiring me to make up an whole new cosmology which would require a justification and a support. I’m not saying that it can’t be done, of course- only that it would be much, much easier to do take a finished product, tear it apart and assemble it anew to the desired form. Besides, it does make an interesting thought experiment, don’t you think?

Anyway, I have done such experiments before, and I am usually quit satisfied with the outcome- I did it with the Domemim for Promethean, Grigori and Utnapishtim for Demon, Cabiri, Visitors and Vaettir for Mummy and many other, similar hackings (like my alternative Stigmatic hacks). As I do have a lot of small ideas which I do wish to work upon, I’ve thought about making a detailed list of the potential hacked templates which I would like to make, both in order to organize and my thoughts and in order to allow you to help me decide which variants you prefer to see first, and which would require some more work.

So- let’s see what is cooking in the kitchen..

Vampire: the Requiem

For Vampire, I have already made the Bitten mini-template and the Sutina vampires. However, I have had a few thoughts about expanding the Bitten a bit by introducing an evolved template for them in the form of the Inamorata. I also think about expanding the Sutina by having them as a playable template in the form of people bound by those cursed objects, reworking my old Sin Song infection into a more fluid, and flexible, form.

Now, that’s for the old ideas- but we also have new ones, of course.¬†Sunwalkers, for example, are meant to example the unforeseen consequences of having a vampire which their Beast becomes immune for its banes (without the help of the Coils, of course). Speaking about Coils- what about introducing the outcome of the Ordo Dracul’s more.. exotic experiments, in the form of the¬†Wyverns– monsters created through some controversial experiments of the Dragons upon the Embrace? Updating the¬†Aswang as a form of “living vampires” could also be cool, as well as adapting Chris Allen’s concept of the¬†Flying Head Tribe as harbingers of death and ruin. Expanding the¬†Ale from Half Damned could also serve a goal, both by making alternative, “major template” dhampirs and making “playable strix” of some kind. I also think about expanding my¬†Black Wind to include “playable Edimmu”, even though they are pretty cool as they are now. Maybe some expansion of some kind would be useful. We’ll see.

Anyway, talking about adapting some “one time mentioned” antagonists, the Phanariot¬†from Mythologies could be really interesting to explore as a “ghoul major template”.¬†Urbiphages and their kind may also be nice to explore, especially in the context of the Gilded Cage magic. I’m also thinking about a Veneficia based variant template called¬†Augurs, for mortals cursed with Blood Magic of some kind. The¬†Ragged Men may be nice to be adapted by tying them to the “worm mythos” of the Nosferatu, and making them into something kinda playable (basing them around Gloam’s twisted Dragon Blooded, from Exalted). As I do like the Fog of Ages, I think about adapting the¬†Mnemevores in order to re-introduce it, especially as they may also cover the whole “psychic vampire” niche (yeah, I am aware of the the said micro template from Hurt Locker, but I do think about using them as a base). Finally, what about a pure template of Blood Sorcerers in the form of the¬†Brujeria, which would combine both elements of the Sons of Phobos and the witches of Tezcatlipoca? I find it cool, at least. Oh, and we also have the¬†Saku, just to complete the picture of the blood magic parallels, and the concept of “spirit vampires” created by the Ume House, as well as a certain rough concept for a¬†Mandrake template, of people seeded with ghoul plants.

Werewolf: the Forsaken

Now, for Werewolf, I am yet to make any new variant template- but I do have a number of ideas in my head for it. The first is based around the different preys of the Tribes- the Claimed, for example, could be really interesting to adapt in the form of the¬†Spirit Eaters– meaning, a form of playable template based around people who force spirits into their body and cannibalize them for power. May also use the material I’ve thought about for Erebus for the said template. The Hosts could be adapted in the form of the¬†Scavengers, making them into people which devour the shattered souls of dead gods for their own benefits. The Wolf Blooded could be expanded into the form of the¬†Shepherds, who walk among the wolves and enchant them with ancient songs (that is, expanding my Church of the Blood Moon¬†into a template form instead of a conspiracy). To this we add the¬†Drowned as an expanded template from Shadows of the UK and the¬†Haruspex which were written by, again, the talented Chris Allen in the “12 Days of Wolfiday”.

That’s of course, only the side of the prey- but what about the predators? After all, War Against the Pure have already added the concept of alternative shapeshifters- it would be a crime not to use it for out own benefits. For example, the¬†Grim could be used for “Underworld Uratha” template- not simply werewolves who hunt the dead, but shapeshifters who are to the Underworld what the Werewolves are to the spirit world (and would also include reference to Mage’s Cwn Annwn).¬†Another such variant could be found by adapting the long lost Phoenix¬†fan game as the messengers of Helios and void spirits incarnated in flesh (because what you thought that Helios actually is?). The werejaguars of the¬†Balam Kulap could also be nicely adapted as a full, interesting template. To this we can add the¬†Shamans as a sorcerer template, which may also combine elements as “spiritual stigmatics”.

Now, we also have some more.. exotic ideas. The¬†Wounded could be nice to explore as a form of “Maeljin shifters”, perhaps by basing them around Chris Allen’s Cursed. A some form of Magath template may also be nice to explore, maybe in the form of¬†Spirit Demons– you know, beings who are to spirits what the Unchained are to Angels. Also, we have the¬†Chimeras, which are a some form of “human idigam”- people who were infused with the mutable Essence of the Moon Banished (something like my Hrt Isfet conspiracy). would probably use them as a base for the said template, together with some inspiration from Exalted’s Lunars. Finally, we could add the¬†Changing Breeds and my suggested¬†Old Ones by basing them around Pangaeans together with some of my ideas and that story from Beast’s Anthologies. We could also expand the¬†Wardens from Immortals, boiling them with my concepts for “Gaian Exalts”. Finally, while Chris Allen has presented his own idea for Doppelgangers, I have also wrote my own concept in the form of¬†Eidolons, based around the Infernal Devices series, which I could try to update.

Mage: the Awakening

So- mage is yet another game I am yet to make decent variants to, even though I have toyed with the concept by using an “alternative Awakenings” (that is, a kith like system based around gaining Arcane Beats called Magical Origins). I have also made a short thread about “philosophical antagonists”, and the Chronicler’s Guide have presented to us 2 different variants- the Gifted, and the Psychic. Now, a full Gifted template is basically Genius, but a full¬†Psychic vampire could be an interesting idea to explore.

Now, more on the subject of alternative Awakenings- there has been hinted from time to time the potential of an¬†Exarchate Awakening, including in the Chronicles Guide, which we could use. In the same way, the concept of an¬†Abyssal Awakening was also established in the books, including Night Horrors of I’m not mistaken. I would have also suggested a “Tremere Awakening”, but someone in the forums has also did a great job about the subject. The¬†Bound and¬†Bound Awakening also has some interesting potential as mage antagonists, especially in the form of the Witches from Hunter, and would undoubtedly help me to adapt the Infernal Exalts to the setting. To this we can add¬†Prophets as those who went through “holy Awakening”, and¬†Saints as a way to adapt Exalted’s Solars to the setting. Last among those alternative Awakenings, I have thought about perhaps finishing my¬†Conjurer project by making them an hack of mage, as they already share a cosmology for some extant.

Now, for the weirder templates- I’ve thought about using some sort of “powerful¬†Proximi as an alternative template (I could use the Dragon Blooded as a base for those guys). While we need to wait for the new Mage book, the Ananke¬†may fill the “missing Essence” niche, and as such “Ananke Demons” could be cool to explore. Some form of¬†Lie Manipulators could also be cool, as well as a Goetic splat in the form of the¬†Lidrec, which would also combine elements of the classic succubi/incubi and work as “goetic demons”. Also, talking about ephemereals, I do think about adding the¬†Somatic and¬†Archons and Abyssal Ghosts and Angels, correspondingly, and we could always try to expand the¬†Hive Souls into something more full, as it was once detailed in a suggested fan gameline.

Promethean: the Created

For Promethean, I have already written my Domemim hack, as a template based around a strange force of stasis and cold called the Awful Ice. I have also tried to make a new Lineage called the Baalim, which is basically an infernal version of Promethean, and it occurred to me that they may work as an alternative template- as the powers behind their creation are quit different than those which power the regular promethean. Also, I am thinking about adapting the Liminal Exalts in the form of the Homunculi, making them a form of being birthed from the Underworld instead of the Divine Fire, with an whole other outlook for them.

Now, I have also constantly toyed with the idea of making an intelligent¬†Sublimati as a form of a playable template, perhaps called Ash Eater– I’ve also thought about doing something similar to the Hosts, but in the end I’ve thought that the Scavengers would be an appropriate alternative. As such, while I may make a Sublimati based template, it may turn out quit differently than the original take. Alchemists are already 90% playable, so I don’t feel like I need to hack them somehow. However, the Qashmalim could have some potential in creating some kind of¬†Nephilim, which are people who were transformed into half divine beings. They basic concept comes from the Shadow Hunters series, which I have kinda adapted in the form of my Sabaoth conspiracy, not to mention the work that was preformed in the forums on a similar concept. Finally, I think we could easily use Promethean to support a¬†Cyborg template, with the all “mad science” atmosphere. By turning to my Awful Ice project once more, I could think about a way to present playable¬†Valkyrie of some kind, by adapting some of the concepts I have for the possible “Auroral Exalts”.

Changeling: the Lost

Changeling is such a great game, with so much potential. The first, and most asked for, hack would be some sort of independent¬†Fetches, which would allow you to play the broken mirror of the Lost without being tied to the original. I also think about an Hedge/Hobgoblin based template, but I’ll have to check how much the¬†Goblin Queens are different from regular changelings, and hack them appropriately if needed. Adding an Huntsmen Changeling in the form of¬†Heralds¬†would kill three birds with one stone, as making both an huntsmen template, fill my crave for a “loyalist changeling” and would allow me to express my thoughts about neolithic Lost.

Now, changeling also have its own “ephemeral beings” in the form of Hedge Ghosts and Eidolons. For an Eidolon/dream based template, updating the old¬†Cambion template may be a cool thing to do, IMO. As for Hedge Ghosts- I have always wished to see a¬†Wisp like template- you know, the whole “roaming lights and tricking ghosts” which lure people to places they shouldn’t go, and I think that basing them around those critters may prove itself quit interesting.

Hunter: the Vigil

Now, Hunter is interesting because, in essence, it is a game about regular people who use regular means in order to put down monsters and other freakish terrors of the night. As such, any hack of this game may include taking regular humans and make them a bit.. more, something which is still human, but somewhat stronger than the average fellow. As such, using the Extraordinary Mortals rules from Mirrors may be a nice thing to examine in that context, as granting hunters some extra boost from their dedication for the Vigil.

Now, for the more.. exotic hunters, we can also use existing 3rd tier groups and make them into templates by their own right. The most asked option would, of course, be the¬†Seventh Generation, especially with all the extra expansion I gave to them with the Strains of Cursed Blood subject.¬†Exorcists, as people who invoke the powers of prayer and faith against the monsters, may also be cool to explore, especially by using Ao no Exorcist as a base material (we could work them as alternative stigmatics, for example). A third option would be¬†Thieves, something which units those who eat monster powers in one form or another (Cheiron, Faithful, Hototogisu, etc). I also toy with a¬†Witch template which would gather principles like the Knights of St George and Source magic, in case I won’t tie them to the Bound cultists. Expanding the¬†Merrick¬†Institute into a form of a template may also be nice to see. And of course, a¬†Slasher like template for playing the deranged people of the world without being forced to kill people may also be interesting to see.

However, that’s only the official material- Hunter also has tons of fan material (mostly my fault. I just love that game). Hotel Mascaron’s¬†Guests, for example, could be something nice to adapt as the form of a template of some kind. From Skin and Bones, I think that the¬†Army of Light may have some potential to stand as an equal template, as well as the¬†Dies Irae as self made demons. From my own source material, the¬†Oracles may serve some function as part of my “fight for the future” Chronicles, while the¬†Benei Topheth may serve a roll in my “Molochite Chronicles”. E.V.E could serve as a base for my Scavenger template. The Nibiru could be interesting to explore as the “exemplars of humanity”, people who come from a dynasty blessed by all gods and all nature ages ago. The Tartaruchi could be used to express the suggested¬†Fury template, which would be nice to explore IMO (especially since I’m toying with with my Cosmic Exalts concept for years). Another Strain of Cursed Blood, the Avici Sutra, could allow us to examine an¬†Asura template in the form of updated Reborn from Immortals. Other groups of my creation may also be interesting to expand, but I’ll talk about them in the appropriate sections.

Geist: the Sin Eaters

Geist- such a great potential, yet it needs so much more love. I’m really excited to see what the new edition will bring to it, but so far we are still stuck with waiting for the new blog post, not to mention the game itself. Still, we can already start brainstorming about a playable¬†Reaper template, in the form of a servant of the dead gods of the Bellow. A fully detailed¬†Abmortal template may also be cool to examine, especially if we were to use the Astrae from Dark Eras as a basis. Also, we could easily think about Bounds which bargain with stranger beings than Geists- what about the so long desired¬†Chthonian Bound, which would also have some potential from Neolithic Geist game? Or about a Kerberoi Bound, which is an idea I have for ages since it was suggested as a potential Abmortal called Lazars (see the Death Gate Cycle). For the later I could adapt my Ebony Fangs in some form or another, with their connection to the Old Laws and such, and add to them some material from the Abyssal Exalts, with replacing the Deathlords with the Guardians of the Bellow. Also, we need to think about the theoretical¬†Ghost Demons, and how they may work in the Underworld’s frame (perhaps by using that concept from Wicked Dead for Ghost Claimed), and I could always update my old¬†Ophidian concept of the great serpents of the Underworld, as an alternative Bargain of some kind.

Mummy: the Curse

Oh, dear old Mummy. I have already made a number of new variants for this game in the form of the Cabiri, which are the outcome of a bastardized attempt to replicate the Rite, the Visitors, which serve as the soldiers of Fate and expand the inhuman civilizations talked about in Mummy (which I have also kinda used some material from the Sidereal Exalts for them, but may add some more) and the Vaettir, who are the major Sorcerer template which is practically Deathless, inspired by Mahotsukai no Yome and Magi. How much more can we add to this game?

A lot, In fact.

For example, I remember that someone has jokingly suggested that a Night Horror book for Mummy should be about Relics- but what if we were to take it a bit seriously and use the¬†Eternals from Immortals as the guardians chosen by certain Relics? Also, People have from time to time asked what have happened to the corpses of the¬†Pharaohs and the¬†Legions of Irem– either as Deathless or Lifeless, I do think they have some cool potential to explore. Reintroducing the¬†Sha from Sothis Ascends could be interesting to explore as an Amkhat based template, as well as another attempt to replicate the Rite which have ended with a¬†Shuankhsen like beings, which may be a bit more playable called the¬†Ravaged (unless you consider the Lifeless as “playable enough” already). We could also try to adapt some material from the Temple of Silence to make¬†an¬†Undertaker splat, as well as¬†Relic Eaters based around my Maw of the River. Finally, what about something about¬†Duatic Demons and the people touched by them when the dread realm reach out its claws to feed upon the Sekhem of the world?

Demon: the Descent

Yet another game with which I have already worked for some variants, Demon also has some cool potential. For now, I have wrote the¬†Grigori as a variant Cryptid template, and the¬†Utnapishtim as a Stigmatic template (based around D. Gray Man’s Noah and the Pain Prophet’s Testament). To those I’ve added two more Stigmatic Variants- the¬†Apostles, which I may explore as a full “human angel” template, and the Coraces, which I think about expanding to a full¬†Womb template.

To those, I think about expanding the¬†Exiled a little bit, simply because I really do like their concept (even though the Storyteller’s Guide have already did some good job about the subject). I also have a concept which I call the¬†SAMAEL infection, which is more or less an adaption of Agent Smith to the game. To that, we could add conspiracy material such as the¬†Cover Hackers from the Theater of Tragedies (which are already presented as a phenomena) or the¬†Broken Souls from MourningStar Developments, even though I’m not really sure about the later.¬†Androids, which would be based around the Alchemical Exalts, may also be interesting to explore as another option for “human turned angels”- even though they may also be examined under Promethean’s cosmology, but I fear they may lose something by being too similar to the Unfleshed. Talking about Exalted, what about¬†Sliders, which would both adapt the Getimian Exalts and would allow us to explore the whole “alternative dimensions/timelines” thingy, together with City/Crossroad walking and that weird dimension through which jumps in space and time occur?

Beast: the Primordial

Now, Beast is an interesting game to explore. I have some thoughts about the game, such as adapting Kingsraven suggested “re-told Beasts”, even though I’m not sure how exactly to present them without making them to fall into a caricature. Heroes are also already quit playable, requiring only a few adjustments to do so. However, having playable Insatiable could be a fun thing to do, in the form of the¬†Spawn or something like that.¬†Tulpas, which are the Beast’s parallel from the Shinning Dream (meaning, the Astral), may also be fun to examine as a descent alternative. Finally, we could turn toward a more fleshy Beasts in the form of the¬†Abominations, who are basically Devouring gone wrong.. or, perhaps, right.

Other than those alternative Begotten, we could also adapt the¬†Void Seekers of the Navio de Tolos in some form (may be unified with the Merrick children as “dream traveler” template). The Nightmare Network, with all of their “taking away the Beast and leaving something else instead” could be adapted as¬†Fear Shamans of some kind, which could be cool. Finally, by harnessing powers of hope and faith, the¬†Stormwardens of the Burya Storozh may be fun to explore as a true template instead of a conspiracy format.

Other Things in the Darkness

Not everything, however, fits into the very flexible boundaries of the existing templates. For example, my Scorched micro template, which was inspired by Enen no Shubotai, as people who are touched by a mysterious, deadly phenomena, or the corpse eating Jackals. I also have some concept for Codex Sorcerers, which are inspired by a very rough concept I once read about in the old, dead wiki, about people who collect powers of other supernaturals using some ancient, shattered scripture. Another such concept is called the Daemons, which is about spirits bound in flesh which are forced to choose between good and evil, and those choices change and influence their powers. In an addition, partly inspired by the wiki and mostly inspired by Charmed, I have some rough concept about Warlocks as a form of people who kill other supernatural and steal their powers- even though the Thieves from Hunter may cover that niche already. Finally, what about an alternative take about Horrors as people who are touched by the Darkness of the world, and are transformed by it to become the enemies of all which is pure? And, of course, we could always try to update the Aliens from Mirrors

So, here is a sum up of all of those ideas. Please, check it out and say what you find the most interesting!

  • V:tR– Inamorata, Sin Song, Sunwalker, Wyvern, Aswang, Flying Head Tribe, Ale, Black Wind, Phanariot, Urbiphage, Augur, Ragged Men, Mnemevore, Brujeria, Saku, Mandrake


  • W:tF–¬†Spirit Eater, Scavenger, Shepherd, Drowned, Haruspex, Grim, Phoenix, Balam Kulap, Shaman, Wounded, Spirit Demon, Chimera, Changing Breed, Old One, Warden, Eidolon


  • M:tA– Psychic, Exarchate Awakening, Abyssal Awakening, Bound, Prophet, Saint, Conjurer, Proximi, Ananke Demons, Lie Manipulator, Lidrec, Somatic & Archons, Hives


  • P:tC–¬†Baalim, Homunculi, Ash Eater, Nephilim, Cyborg, Valkyrie


  • C:tL– Fetches, Goblins, Heralds, Cambion, Wisp


  • H:tV–¬†Extraordinary Mortal, Seventh Generation, Exorcist, Thief, Witch, Merrick, Slasher, Guest, Army of Light, Dies Irae, Oracle, Benei Topheth, Nibiru, Fury, Asura


  • G:tSE– Reaper, Abmortal, Chthonian Bound, Lazar, Ghost Demons, Ophidian


  • M:tC– Eternal, Pharaoh, Iremite Legionnaire, Sha, Ravaged, Undertaker, Relic Eater, Duatic Demon


  • D:tD– Apostles, Wombs, Exiled, SAMAEL, Cover Hacker, Broken Soul, Android, Slider


  • B:tP– Spawn, Tulpa, Abomination, Void Seeker, Fear Shaman, Stormwarden


  • Other– Codex Sorcerer, Daemon, Warlock, Horror, Alien


Chapter 21: Bonds of Blood (Blood Gods, part 2)

Last week, we examined have started our journey into the mythology of vampire- we met the three Crones which govern shadows, song and blood, and met the founders of the five great clans, as well as seeing the first shard of the “Inanna Chronicles”. However, the world of vampire is far greater and vaster than those core tenets- far stranger gods lurk in the shadows of the Graveyard, either establishing Clans of their own or creating secrets societies to further their own agendas. Some were vampire, once. Others came from outside of the system, buying their place with blood and death. Let’s go together to a journey to meet those parasitic divinities- a coalition of demons, bonded by blood.

Of Other Clans- Kindred Wicked and Lost (Cont.)

They call it Veles, the Great Dragon, the Serpent Which Sleeps Bellow the Earth. The ancient being was born from death, and fed upon death. Maybe it was alive, once, long ago. Maybe it always was a dead thing, birthed from the dark energies of the Underworld. It’s body died- but as it heard the song, it lived still. However, the great serpent kept rotting after its death, and had to feed upon life in order to maintain its form. But as its form solidified and liquefied, it pushed the boundaries of the curse from which it suffered again, and again, and again, and again. It transformed, evolved, and changed again and again. From the rotten blood which was its body, it gave life to more like it- dead being with no form, other than blood and decay. Eventually, it was consumed by one of its own- but Veles lived still, for it transcended the boundary between the worlds. Again and again it was destroyed, and again and again it reformed in the body of its enemies- and each time it died, the stronger it became. Eventually, Echidna herself had to intervene- she bound the Dragon to the Graveyard, locking it behind 7 locks- but the Dragon knew no rest, and kept growing beyond its boundaries, and the chains which bound it to its grave had to be reinforced. And Echidna looked upon the dead, rotten beings, and couldn’t recognize them as Kindred to her.

They call it Cybele, the Magna Mater, the Beautiful One. It is not a being of earth- well, maybe once it was, but not anymore. It came from the stars, falling from the heaven as a meteorite, a burning ball of fire and stone and metal and things unknown. It escaped it prison, the Moon’s iron embrace, and landed upon the earth, and was worshiped by the ancient people of as a sign from the gods. She became a mother- the greatest mother- and eventually found her place in the temples of the greatest of empires, and made herself an army of lesser maters. Her priests worshiped her, calling her beautiful and wonderful, and begged to become as beautiful as she was. In an orgy of blood, they sacrificed their life to their goddess- and Cybele used those stolen life as a payment to the Song and Blood to make a beauty in her own image, beauty which grew fat upon the the pain and sorrow of others. And Echidna looked upon those beautiful, dead beings, and couldn’t recognize them as Kindred to her- not yet.

They call it Shaddad, the Cursed King, Lost Judge of the Pillars. Once, 42 pillars support a city which has since lost its name, each standing for one of its 42 Laws. The 43rd pillar was shattered, for it had no Law to pronounce or judge. Few know about the 44th- for it was no Law at all, but a demon, a betrayer which took a place not its own and defied both the Law, Will and Hunger. One night, the 42 pillars collapsed all at once, and the city has drowned under the sands- but the 44th pillar stood still. It was buried under the desert, lost and forgotten- until found by shepherds and was brought to the center of five proud cities, ruled by five proud kings. Secretly, it whispered the kings’ heart, and lured by its promises for power the Unspoken Law they made their cities into hell upon earth. God watch in fury at the fall of the Five Cities, and in His wrath he brought a catastrophe upon the land. Five once proud kings turned upon their own cities, until only they were left to carry the pain of their kin- and three sons who carried a blood blessed by all gods and all nature. Ages later, a descendant to that blood would come upon the cursed, lost pillar and would make a wish- and the pillar would answer, mixing its Law with that divine, pure blood. And Echidna looked upon those defiled, dead beings, and recognized them as Kin to her. And Shaddad refused, it hungered to power, and became one of the Seven.

They call it Marzanna, the Winter Witch, the Curse of Cold and Death. She first heard the Song carried in the cold wind, filling her hollow heart with its eternal breeze. Her dead, cold blood has soaked into the ground, and the dead who drank it had awakened from their graves- but slept still. When the spring came, the witch drowned herself in the river so her icy heart would not melt, and there she slept until the sun died once more. When the winter came, the dead who had Marzanna’s blood upon their lips rose from their graves, to rule upon the winter as their queen did. And Echidna looked upon those frozen, dead beings, and recognized them as Kindred to her. And the Seven upon Marzanna and stole her heart, leaving her cold and hollow once more- and in order to try and silence the Song, filled with sorrow, she devoured her own children- and finally, drowned herself once more.

They call it Lamashtu, the Devil Mother, She of Many Faces. She was one of the first to rise when the Song first played, and one of the first to establish a dynasty when Echidna rose to rule. In the ancient cities, she preyed upon the children of man, and made from them children of her own- vengeful spirits who fed upon the living. Her name became feared, and spells and incantations were formed to ward away both her and her hungry children. With the fall of her first temple, however, the Blood took away its gifts, and her spawn became lost and forsaken. Yet, the Devil Mother was a powerful witch of her own right- she ripped the souls of her own spawn and turned them into roaming souls, which crawled into the hearts of others and ate their Beasts, granting gifts in exchange for the warm body of the dead. And on the other side of the sea, daughters were born of her flesh, and they fed upon the living and the dead in order to satisfy their mother. And Echidna looked upon those husk, dead beings and couldn’t recognize them as Kindred to her, not anymore. And Lamashtu grew beyond her grave, and started to dream on the day she would become a Queen by her own right.

They call it Impundulu, the Lightning Bird, the Shadow of Storm and Witchcraft. A child of Lilith, it was born from the primordial darkness, and flew upon the stormy wings as it drank the life from the world. When the great totems of the land gathered together to choose their followers, those who weren’t strong enough died in the long waiting, and were left behind even without a proper burial. The Lightning Bird, however, didn’t forgot them. Splitting its darkness into shards, it crawled into the mouths of the dead and crept into their hearts, bringing them back from the other side as hunters of the living and lords of the wilderness. And Lilith looked upon those wild, dead beings, and recognized them as Kindred to her- for her shadow was forever in their heart.

They call it Hel, the Two Faced, She Who Guards the Graves. She never died- she was born dead, directly from her mother’s womb. Left behind in the snow, the stillborn being was not even buried, for it was never truly alive. However, as it was never alive, the gates of the Underworld were also blocked before it- leaving it in an eternal twilight, not truly alive, and not truly dead. It was then when it first heard the Song- and Cliodhna Embraced the child as the mother it never had, singing it a lullaby to put it at ease. Echidna then came, and nursed the young with the her own Vitae, blood flowing from her chest. The child drank the cursed blood, and as it did it grew, becoming a being half dead and half alive, her heart is hollow and her eyes are sharp, for no touch of will bothered her eternal peace. She visited the graves of the greatest of warriors, and fed them with her own blood. Fight, she said, distinguish yourself in battle- or else you shall be lost and forgotten like me. And Echidna looked upon those indifferent, dead beings, and so them as Kindred to her. And Kek sent its tentacles around them, and fed upon their empty souls and hollowed them up, to make them as its own- but Hel didn’t mind, for Kek didn’t knew what it has eaten.

They call it Rahu, the Severed Head, the One Which Knows Both Worlds. It was a demon, once- a great scholar who heard the Song while still alive, and set foot to claim what was its. Seeing the threat, Echidna herself came against the demon king, fighting it with spell and blood, blade and claws. For thirty days and thirty nights the war between the Mother of Monsters and the Demon King raged, until with one, swift movement, the Queen severed the head of the rebellious demon. Yet, as Rahu heard the Song, it could not die- its body may have died, but its spirit lived still. Its blood fell from the heaven like rain, and those who drank it became demons like their maker- beings of two worlds, and neither to call home. And Echidna looked upon those lost, dead beings, and recognized them as Kindred to her.

They call it Iblis, the Fire Without Smoke, the Wish Maker. It was no angel, nor was it a demon. Unable to recognize Man as worthy to to it, it defied its mission- yet as a being of smokeless fire, it couldn’t fall. Walking among the children of man, he searched for those who held wicked hearts and turned against the Maker. To test their faith, he burned them with his purifying fire. Those who were without sin were untouched by the flames. Those who were consumed by their sins died screaming, and turned into ash. And those who had fallen low yet could turn their damnation into strength consumed the heavenly fire, becoming something both lower and greater than man. And Echidna looked upon those debased, dead beings, and couldn’t recognize them as Kindred to her- not yet.


Of Other Covenants- Kept and Broken

Meet the Emperor, the Unconquered Throne. In the heart of every oath, he is invoked. In the name of every contract, she is bound. He sat there among the Senex as they decreed the laws of Rome. She walked among the Athanatoi has they ruled over Constantinople. When the Invictus was born, she sat as their center and heart. As the Al Amin ruled in the name of faith, he guided them as a prophet and a ruler. He is without power. She is nothing but a symbol. And still, without them, the Unconquered will be conquered.

Meet Carth, the Eternal Rebellion. He is nothing but a dream, a vision of how the world may be. She is a constant revolution, where the heads of nobles fall and new tyrants take their place in the name of freedom- just to fall again. He binds every law, she decrees every verdict. He was there in Carthage, challenging Rome’s great superiority. She was there in Rome, as the strangers and criminals formed their own brotherhoods and conduct. When the Legions fell, he collected the pieces. When the En went mad, her voice called through the wind. In New York, he was invoked to bind the movement. In Paris, she started the fire of revolution. Carth was always there, and they will never go away.

Meet Belial, the Demon Without a God. It is a demon, an angel fallen from heaven. He is a king, devourer of his own kin in search for immortality. She is a vampire, who found enlightenment in her own damnation. The first Duergar, who ate their own Beast and led others to the paths of Hell. All are damned, Belial screams, everyone is going down- so join Belial as they dance in the spiral to the depths of their own hell. You are already go there. At least you should enjoy the ride.

Meet Mithras, the Bull Slayer. A Legionnaire, lost in foreign lands, found the blood god and brought him to their Empire. Like Amoniel, he knew the secrets of walking the sun. Like Belial, he devoured his own Beast. Through damnation, he found redemption. In Hell, he found heaven. Drink the blood of the bull, and celebrate in your own corruption- the accord was stroke between the Beast and the Man, and in that song of sin, harmony will be found.

Meet Hachiman, the Divine General. He was there in the first war, a great archer and general. Through all of his life, he fought- and so it is a little wonder that with his death, he couldn’t lay still. War after war, the general continued to battle, a nightmare of darkness and blood which brought victory to some and death for others. His name has became venerated, and he fed upon the prayers as he fed upon the blood he spilled. Tonight, his name is venerated still- by farmers and criminals as one- and he still watch for the day another war would come.

Meet the Shichifukujin, the Seven Gods. They bring fortune with one hand, and take it with the other. Luck, wealth, war and arts- the faith of the people gained life of its own, forming seven faces which represented everything their people yearned for, wished for, desired from the bottom of their hearts. Yet, the living are not the only ones to desire- dead things have wishes too, and those who pay the tribute would enjoy the fortune of the gods. Does who don’t- would fall so low that even their names would be erased from the scrolls of history.

Meet Sakuya Hime, the Flower Princess. She was a small deity, a mistress of flowers and blossom. Then, the dead came to her- they are desperate, they said. The Beast devoured their heart, and they could not silence its calls. With her mercy, the Princess taught the dead a new song- one which would bind the Beast and out it asleep. Celebrating her name, the dead decorated themselves with her flowers, dancing and singing among the spirits and honoring them with their stolen blood. Now, the Princess is a great goddess by her own right- a flower blooming upon spilled blood, and those chosen dead would discover flowers of their own blooming in their hearts- even if they may not love the results.

Meet Morganna, the Queen of Elphame. She was a witch, yet she knew no magic. She was a fey, yet she never saw the land beyond the thorns. She was dead, yet she lived still. She knew the ancient gods, the spirits of the land, the faeries which hid beneath the hills and the golden eyed shadows of the night. She learned their ways, and made contracts with them- promising favors in exchange for benefits. Other dead has gathered around her, yearning to learn the secrets of the witch- and so she did.. in exchange for a favor, of course.

Meet the Faceless, the One Among a Hundred. Hundred elder dead imprinted their minds upon its, hundred hungry ghosts made it into a vessel to their own personality. Through it, they copied their own mind and faith, transplanting them into others in order to guide the soulless beings in the night. The One was then forgotten, lost, a sacrifice made for the use of others. Yet, it was not gone. The Faceless walked still, like a virus, moving from one face to another. And as the Hundred were replaced by copies of their own minds, the Faceless slowly moved through the masqueraded dead, eating their minds and souls into the top. Hundred elders yet rule the covenant- yet tonight, all the elders are One and the same.

Meet Rex Nemorensis, the King of the Grove. To his goddess, the king has bound his life and death. In her forest, he took an oath to bring love to those who had no heart, and warmth to those who grew cold by death. Using the powers of blood, he made others to love him, and he was bound to love them in return. For that twisted, unholy love, the King died again and again, feeding the forest so new trees may grow- but as he died, he was also reborn. Through the world, new kings rose in groves of their own, gathering others to love and be loved by them- and the ancient, dead king still sit in his ancient, dead grove, and every time a king died, he gains the soul he loved so much and plant it- so the forest may grow upon the Graveyard.

Meet Ghede, the Keeper of the Door. A baron of death, Ghede was once a living person- he knew the ways of spirits, she spoke to the dying and the dead. He danced with corpses and sang to ghosts, she traveled paths unseen and learned secrets unknown. With their death, they were not allowed to rest- for the spirits missed them, and called them to keep on dancing. They became a secret, an enigma, a black man in the crossroads, and laughing stranger which dance upon the graves. They drank, they made love, and they celebrated death as if it was alive. When the dead came to them in ask for help, Ghede simply smiled and said it was a secret. The most cursed their name and walked away- but a few remained behind, replying with a smile of their own. If a secret it was, then the only thing they had to do was to discover it on their own.

Meet Hermes, the Traveler. He crossed any boundary, passed every limit. From the depths of Hades to the top of Heaven, he walked everywhere, saw everyone, spoke every language and heard every word. When the legionnaires of the dead collapsed and joined the revolution, Hermes was there to guide them- for he knew the ways of thieves and criminals like no other. The dead took the hand of their guide and followed the path before them- without thinking for a moment if he were to lead them to heaven or hell.

Meet the Centurion, the Lord of the Army. The first among dead to offer their service to the Emperor, he became a commander and a symbol, bathed in blood spilled in the name of the Emperor and their gods. Never did his spear rusted, never did his spear shattered. With blood they were anointed, and the legions of the dead fought and died and fought again, all in his name. One night, the Emperor to which is swore service, removed his support from the ages old warrior. His legions were dissolved, their ranks were crumbled. His warriors joined the ranks of criminals and thieves, and followed a path laid for them by another. The Centurion himself, however, didn’t planned to put his sword down. A war he wished, and so he became one of the Seven.

Meet Libitina, the Harbinger of Bones. She is an old one, as old as Etruria, perhaps as old as Egypt, perhaps older. She was a sorceress, a necromancer, one who knew the words of the dead and the laws by which they abide. Where other dead things such as herself clang to the living and the warmth of blood, she instead searched for the paths of the Bellow, learned the secrets passages and ways unknown which moved bellow and above the Rivers. There, she earned the respect of the lords of the Underworld, and they gave her sorceries unknown to all but them. Those who search after the secrets of necromancy find her if they are worthy, to remind the dead that they are, truly, dead.

Meet Mastema, the One to Eat God. It is an angel, of some sort. It is a devil, of some sort. It is a Wheel, moving in constant motion. It is a Sword, ripping souls from the still living bodies. It was made by God, and it loves its maker. It is jealous of God, and it hates its maker. It wants to be like God, to devour Him, replace Him on the heavenly throne and rule upon an hell of fear and hell. Others, warlocks and theurges, have recognized its power and were drawn to its goals. They are to be its eyes, ears and mouths. They are to be its messengers and followers. Nine choirs sing in heaven, and they will become the tenth which would rule upon them all- but they still need Mastema, and it would still need its followers. You can’t have angels without God, after all- and you definitely can’t be God without angels. God, with his anger, wiped out three choirs of the warlocks as a punishment- but Seven were left behind, and their time would come.



So, I did planned to finish all of my “vampire mythology” with this post, but writing all of the clans and covenants took much more volume than I’ve planned for, and it’s already getting late- so we’ll continue next week with half splats, antagonists and- of course, the legendary VII. See you next time!

Chapter 20: Blood Falling From Heavens (Blood Gods, part 1)

While¬† I’ve thought about starting to codex Forsaken first, it occurred to that while the process is efficient, it may not be the most interesting thing I could do- both for me to write and for you to read. As such, I’ll show you while have I bothered at doing such codex in the first place- that is, in order to establish the cosmology of the setting in the way that I see it. As such, I plan on going through the following routine- one week I’ll create a “gameline codex”, and the one after it I’ll use the information I’ve gathered in order to establish the mythology and cosmology of the splat in question. That way, I’ll do both something useful and interesting, which should, I believe, be a lot more interesting than a bunch of codecs seemingly without any goal other than thinking about new potential variants and splats.

So, as I’ve stated before, in my cosmology, each monster has some sort of Patron which is responsible for its creation and embody its existence in the multiverse. Each sub splat has its own “lesser patron”, which falls under the the influence of the major patron, creating some sort of Pantheon. Each pantheon exists in one (or more) realms, where their power is the highest. Those realms, in turn, are divided mostly along the “Mage Cosmology”- Fallen Depths in the bellow, Supernal and Empyrean Realms in the above, the Fallen and Invisible in the middle and the Abyss all around it. That would create a map of the universe- at least, as much as such a map could exist.

Now, while we have already established the main gods of Requiem, it doesn’t mean we won’t get any new things in here- mostly, it is going to be a more detailed expansion of the concepts which have been established earlier, with a much more mythological atmosphere to it. And now, let’s begin from the top-

Trio of Crones- Doom, Dirge and Blood

There was always a queen to rule over the dead- a being of great power over life and death, both a mother of monsters and a demon from hell. The children born to the demon goddess worship their queen, bathing her with blood and celebrate her gift of undeath without ever calling her name, without knowing her face, without ever knowing the great majesty which has gave birth to them at the moment the Beast first roared in their dead hearts. The Damned show their love to their queen every time they hunt through they night, splatter blood upon their face and celebrate with the crimson, thick liquid to which they yearn for so much. The dead love their queen, and she loves them back- with the touch of frenzy, the pain of hunger and the embrace of the Beast.

Three Queens have ruled upon the Damned since the beginning of the world. Scholars and occultists have given them many names through the generations- some recognizing them as three separate beings, while others see them as no more than different aspects of the dread Queen of the Damned. While they mostly don’t care for names by themselves- after all, what is the meaning of a name for beings who exist in a world where the sun never shines and the moon is stained in blood?- but their children do. Each Queen wears her multitude of names like royals robes and fine jewelry, decorating herself with the magnificence of the humanity’s incapability to grasp that which can not be defined. Still, three names have grew fond upon those terrible deities, taking the names of the goddess which mankind have worshiped through the ages- Lilith, the Queen of Doom, Cliodhna, the Queen of Dirge, and Echidna, the Queen of Blood.

Lilith was the first to rule- at least, as far as anyone knows. Perhaps once there was yet another Queen in her place, long forgotten and consumed by the Owl Queen. She- or at least, her faithful servants- would at least claim so, and drink the soul of anyone who would claim otherwise. Whatever the truth may be, it is definite that Lilith has ruled long before mankind has ever came down the trees and learned how to walk. As such, Lilith is considered one of the “First Powers”- deities which date long before humanity, and which very well may exist long after it. By herself, Lilith is the power of Doom- she is the end of all things, the eventually decay and rot of the all life, the eternal night which would cover the sky when the sun would eventually fade and the stars would vanish as the leftovers of the planet’s atmosphere would escape to the space. She is the end, cloaked with shadows which knew no light, with smoke which knew no fire.

Once, Lilith has ruled upon the Graveyard- the realm which serve as the source of all vampirism. From there, she ripped parts of her own flesh and gave them life of their own- beings which are only half real, with the other half being hungry for the tasty Life which populated Earth, yearning for the souls of those who were there before mankind. Those life, of course, were either too primitive or too alien to serve as a decent feast- but the Queen of Doom saw the eventual fall of those beings, as was her nature, and she knew that from the ruins a being far more sweet would rise. And she waited, quietly and patiently, watching gleefully as the first civilizations fell and as the first of men rose on their feet, developing complex souls animated by Life like no other. And as they did, her children came upon them, drinking their breath and stealing their bodies, celebrating the sweetness of flesh and pain.

Humanity, however, has recognized those demons, and discovered how to fight them. Fire and sun were their weapons, and the bodies of the dead were buried deep so they won’t find their way back to the world. As mighty as those weapons were, their power over Lilith’s spawn was limited- every fire is destined to die, after all, and every light is doomed to fade. They, who were smoke and shadows, could easily fend against such attempts which could not defeat the upcoming darkness, only to push it away.

And then, everything has changed.

And then, humanity has started to sing.

It was not an happy song- on the contrary, it was a song of mourn. The first note, full of sadness, pain and fear, escaped the gasping through of the fearful people. It wasn’t the first time they sang such songs of sorrow- but it was just enough, having their mourn gaining enough critical mass to fight against their fear. They no longer dreaded the inevitable doom- they accepted it, turning the fear into sorrow. And from all of the calls of pain and lose, she was born- or, perhaps, summoned. A new Queen of the Damned. Cliodhna, the Queen of Dirge.

When the Banshee Queen first came to the world, Lilith barely even noticed the upcoming challenger. When she first entered the Graveyard, she barely heard her steps. When she pronounced she came to claim her kingdom in the name of man, she barely gave her a look. Challengers come and challengers go- but they are all doomed to fail before her. It was only when she played the first note, that she got the Queen’s full attention. It was only when she sang the first word, the Queen’s ears were wide open. It was only when made her first dance, the Queen looked at her- and in the singer’s eyes, she saw her own, coming doom.

To the sound of Cliodhna’s voice, the sleeping souls in the Graveyard joined her as choir, and the buried corpses dug themselves from their grave, dancing before the new Queen. All around the world, the beings of smoke and shadows discovered that their corpses has started to fight back, pushing the darkness from their heart and filling it with a song of life and a dance of death. Lilith, who could have never been defeated by a living being, discovered that the dead upon which she ruled for such a long, long time turned against her. With a sweet song and bitter step, Cliodhna claimed the Graveyard as her own, bound Lilith with her spell and ripped the Great Owl’s heart from her chest, scattering her shadows from the world.

That was meant to be to the end of the Queen of Doom- but Lilith was one of the First Powers, and she knew the laws of the world better than almost any other. While she was banished from the world, her essence was not gone- it simply escaped, finding solace in a depth even lower, a place which is to the Graveyard as the Graveyard is to the world of the living. There, in that eternal hell of darkness and void, the deposed Queen still sits, looking upon the destined doom which waits to the world- for while she died in the past, her future yet lived. In that dark kingdom which is called as Dis, Lilith travels backward in time, from the eventual doom of all toward her own death by the hands of Cliodhna, for this is the nature of Dis. There, she look upon a black sun which spit darkness instead of light and is surrounded by life born from death only to be consumed by their parents, planning her vengeance against those who took from her what was her by right. And until then, her shadows, the Strix, would torment both the living and the dead which stole the world from her.

Holding the throne of the Graveyard, the new Queen’s song echoed through the world- replacing the horror of the primordial darkness with a one far more devious. The dead danced to her tunes, dancing among the living as her song replaced the beating in their dead heart. Unlike Lilith, which has jealously kept all the power to herself, Cliodhna was far more generous- while her song made the first of corpses to leap from their grave, many other forces in Heaven and Hell showed interest in having in the powers of Life, and she was happy to share her gift with those parasitic gods- for a price. A royalty has to be paid, and Life would be the coin. Those who borrow her voice would pay their share, which would in turn be taken from the dead, which would taken it from the living. The Pyramid was established, and the Banshee Queen stood in its head.

However, all of those horrors were unique- one of a kind creations which could have no way to propagate. The curse was random, and those who bought the right to make undead of their own had to pay the price each time they brought another to the flock of the night. Worse, those ancient dead felt little kinship to each other, seeing the other dancing corpses as rivals at best and prey at worst. Through the early days of humanity that chaotic state was kept, with horrors rise and fall with the song’s ebb and flow- until one night, among the many corpses which danced on her own with no master but the song, one stopped dancing. The pain in her silent heart was stronger than the song, and her longing for a child of her own burned more than the touch of the sun’s light. She was a powerful witch by her own right, and as such she knew that by paying the right price she may make progeny of her own. However, she also knew that by doing so she would forever by bound to the service of the Song, and she would never gain the family she yearned for so much.

It was then, when a shadow came before her- it was an ancient one, one of the firstborn of the former Queen. Manifesting from the darkness and looking upon her with its golden eyes, the shadow said to her that if for freedom she yearns for, the true Queen would be glad to help. Lilith, too, knew the pain of solitude and the yearning for company. By accepting her offer and help, the lonely dead may start a dynasty of her own- paving the way to the world of eternal night as was promised by the Queen of Doom, where the dead would run freely among the living. This world would belong to her and her family, while Lilith would settle for the world which was taken from her.

The lonely dead looked upon the shadow with careful eyes, and then said “you must think me foolish, dark one. I don’t desire for rule or conquest. I don’t wish to end the world of living or silence the song. I don’t want to make a family- I already have one” she lifted her hands, as if she encompassed the whole world “the dead are my family- by brothers and sisters, my kin and clan. Yet, they are not able to see it. The song devours their minds, for there is nothing which binds them together. Because they are not bound by blood. What they need is a Beast to roar in their hearts to silence the song, and the kinship of the Beast to draw them together. What they need- is you”

Using magics which were never seen before or since, the lonely dead invoked the powers of Life upon the world, invoking the spirit of the world and the world bellow it. She bound the ancient evil, and as its screeched with anger she devour its shadowy being. As she did, she invoked the powers of the darkness through her blood, chaining the anger of the shadow goddess with the song of the banshee queen, trapping one against the other and anchoring it to her own heart. Like a fresh wound, blood has started to follow from the heart, filling her body with a roar like any other. Life flow through her veins, and as she howled to the black skies, the Damned of the world knew that a new Queen was born.

Using her new powers upon Life and death, the new Queen made her way to the Graveyard- where she met Cliodhna bowing before her. The times has changed, the Banshee Queen has said, and she acknowledge that it was her time to leave the throne in the honor of yet another Queen. Instead of fighting, she offered a pact- the new Queen would gain her power over the Damned, making them her family- and she’ll leave to Cliodhna those lost dead who are left out- those lost souls who can not, or will not, join the family. She’ll leave Cliodhna the Lost and the Wicked, while the new Queen would embrace those who are her Kindred. Knowing that the former Queen still had many allies on her side, the new Queen agreed to the deal- and became the Mother of the Damned, the Queen of Blood, the Maiden and the Crone. She became Echidna.

As the new Queen, Echidna has birthed the first of Clans in her own image- the Gangrel, the wild ones who are blessed with a Beast stronger than any other. Her Blood carried from one Embrace to the other, becoming potent with time and cooling down as they slept, paying their royalty to their Queen and Mother. Other Clans then followed, as the Lost became Wicked and the Wicked became Kindred. Yet, from time to time, those who were tainted by the Blood were left behind with no sire to call their own. Without a Beast of their own, they heard the song loudly in their empty heart, abandoned by all but the Banshee Queen. Lilith, still raging against her captivity and banishment, sent her shadows to torment both the living and the dead, and wherever the Strix fly, doom follows. Clans were formed in Lilith’s image, and Echidna accepted them to her family- causing Lilith to destroying her own spawn again and again with rage. Clans were born, through pacts with Shadow, embraced by the Blood or rising from the Song on their own. Clans were Lost, either destroyed by Owls, devoured by Kindred or falling into the Dirge as the Beast which gave them Life turned silent. Now, each of the Queen rules upon a breed of her own- and as they wage silent war against each other, the All Night Society trembles again and again, being in a twisted form of balance like a snake which devours its own tail.

The Kindred do not know it. The Wicked and Lost don’t know it. Even the vast majority of the Owls don’t know it- after all, most of them have never saw Dis or their Queen on their own eyes, only hearing stories about that blessed yet cursed realm of darkness and doom. Still, among the Covenants, one has touched the truth, even if they don’t understand it- the Circle of the Crone worship Echidna, Cliodhna and Lilith as one, the Mother of Monsters which gave birth to the vampires of the world. Yet, it is by their magic that the truth may be seen- for Cruac is the power of the Beast, and the Beast is the image of the Crones. Some Acolytes invoke their magic through the Life of the world, enhancing vitality and embodying the might of the nature. That’s the magic of Echidna. Some Acolytes bring chaos, disrupting the natural course of the world through randomness and twists of fate. That’s the magic of Cliodhna. Finally, some Acolytes dance among shadows, calling upon the void and the darkness before the darkness. That’s the magic of Lilith.

Three Queens ruled upon the Damned, and each changed the world by doing so.

Which queen would be the fourth?

One Third of the Myth- Inanna’s Descent to the Underworld

And Inanna escaped Kigal by drinking from the cold waters of the Ocean which Knew No Sun. Ereshkigal, filled with anger, sent her armies of demons and the dead to fetch her back to her place among the dead. While searching for solace in the land of the living, she searched for the warm arms of her lover- and found them embracing another. Filled with rage, she butchered both her love and his mistress- just as the armies of death came knocking on the doors of her temple. As she planned to run, two voices whispered to her- one from the fire, and another from the shadows.

Give them the mistress, the voice from the shadows whispered. Give her to the dead- and for half of the year, she’ll take your place, while you’ll be free. Give the mistress to the dead, and we’ll claim her from doom- as is our right. She will love you, she will worship you, and you’ll be a Queen loved by her Damned.

Inanna agreed, and the shadows claimed the dead mistress. She became Geshtinanna, and Lilith was gleeful for having a new breed of the Damned in her service, a clan of love and demons. From her prison, she dreamed on using the clan against their maker- for she never planned to truly make Inanna the new Queen. Inanna, however, was smarter than she thought- for its takes one to be wise in order to escape the clutches of Kigal and its Laws. She went to the Graveyard, and gave her clan to the Blood, to make them Kindred to the Damned in exchange for protection from Lilith’s rage. Wrathful yet unable to act against Inanna, Lilith could only watch as her clan of demons was Embraced by Echidna’s Blood- and her children feel that rage until this very day. We are owed, the Strix say, their bodies were us to take, their Life were us to take. Their queen have escaped without paying her debt- and so the Daeva would be the ones to pay the price.

The Queen of the Damned, the King of Man

In the early days of man, shortly after Echidna took the throne of the dead to her own, a king among man was Embraced to the Queen’s family. He wasn’t the first of kings to receive the Curse, and definitely was not the last- but nevertheless, he was a king. While the Beast roared in his damned heart, he couldn’t leave his duties behind- for this would be a betrayal of everything which defined who he was. Yet, the Beast’s call was too loud for him to ignore, and the Damned can’t rule upon those they see not as Kindred, but as Kine. It was his duty to his people to serve as their king, yet as a dead being he had no right to rule upon the living. As such, he came to the decision- he would maintain his duty as a King, and they will be his Damned.

One by one, he Embraced the citizens of his city. One by one, he gifted them with the powers of the Blood. One by one, the kingdom has became a land of the Damned, cursed and foul by the monsters of the night and the creatures of the darkness. After few years, the rule of the King was perfected- but then, he discovered the foul truth, for with no living to serve as their herd, the family turned upon itself, spreading chaos and destruction. Seeing the horror of his actions, the King feel upon his knees and prayed all night, begging for the gods which abandoned him to shown him how to save the people he doomed. He kept praying as the darkness has started to fold, he kept praying as the mourning star challenged the darkness, he kept praying as the sun rose beyond the horizon. If his own destruction would bring salvation to the Damned, so be it.

The sun touched him, yet he was not burned. The light shined upon him, yet he was untouched- but not unchanged. Golden his skin became, like silver his eyes shined, and his hair became like molten light. He became the first to Walk the Sun and be unharmed, and the words of heaven burned into his mind, showing him secrets which were kept to the gods alone. He wrote down the spells and incantations, the miracles and formulas. And by the time the night came once more, he knew what to do.

Driven almost mad from hunger and thirst, the Damned of the city has gathered around their king to damned him to save them- only to be awed of the transformation which came upon him. “You are hungry and thirsty” the king has said “and it is my duty as a ruler to feed my people.” Splitting his wrists, he let his blood flow- and golden ichor dropped from his veins like liquid sun. “Drink!” he commanded “Drink the blood of the King- and you all be kings like me!”

And the Damned came upon their own king, drinking his life and blood. As they drank, their soul was changed- no more the hunger ruled them, no more the Beast ruled unchallenged. The Man became their shield, and their soul conquered their Beast. By having the blood of their in them, each became a king and a Lord, and the first of the Ventrue were born. And as the Lords left to each rule upon a kingdom of Damned, and their blood mixed with that of their Kindred, the blessing of the King was shared also, mixing with the Vitae the blessing of the sun.

While devoured, the King lives still. He was called as Cronus, for he was eaten by his own children, which he damned by his own actions. He walks the¬†mausoleums of the Graveyard, ruling next to and against Echidna- but through those who carry his blood, he still acts among the living. They hear his whispers in the ears, and are driven mad by the touch of heaven. Malakavia- that’s how they call that blessed form of madness. And from time to time, one of his descendants discovers the secrets of salvation, becoming a Sunwalker- no longer Kindred nor Kine, but a power of Heaven itself. And those engulfed by that heavenly light eventually rise to the ranks of angels, and in their hands are secrets of of the gods. The first to discover those secrets were the dead of Egypt, and the first to Walk the Sun was once called Amon, now Amoniel. And years later, in the lands of Persia, another who Walked the Sun was called Asha Vahishta, now Vahishtael. And each of them has discovered the incantations of heavens and man, and taught them to their faithful. And ages later, the holder of the Spear would be cursed with the Blood of the Son, and those who Walked the Sun would come before him to reveal him his place in the world, and the place that the Damned have in the world- and Cronus would smile, knowing that his mission was completed.

Of Other Clans- Kindred, Wicked and Lost

They call it Zmai, the Worm, the Eater of Rot and Death. Zmai is old- perhaps even as old as Lilith, a being coming from a forgotten place, a realm which has since collapsed with the death howl of its greatest protector. It was a god, once, worshiped by mortal men for the power it held upon the secrets which hide bellow earth and the beings from beyond the grave. It was a demon, once, feared by mortal men as it brought corpses back to life and sent them to torment and devour the living and the dying. Seeing the danger of the primordial force of decay, the greatest of all hunters chased the Worm to the depths of earth, digging it out and shattering its own heart, and as he did, the Worm has collapsed into swarms of death and decay. It was not the first beast-god to fall as such- but Zmai was different. As a being of the grave, it knew the paths of the Underworld better than all others, and slowly it slithered its way back to the world of the living, festering like a diseased corpse under the earth. On their way to the Underworld, many corpses have dug their way to the earth- only to be devoured by the great Worm. Some corpses, however, were smarter or quicker than the others. Instead of being eaten by Zmai, the ate it first- and using the powers of the Underworld, they dug themselves back from their graves. But the flesh of the Worm has marked its chosen, leaving them ugly and deformed by the powers of death and rot. And those who drank their blood, had the Worm’s flesh crawling into their hearts, luring other dead to feed from them and allow the Worm to keep spreading through the world. And Echidna looked upon the dead, twisted beings, and recognized them as Kindred to her.

They call it Kek, the Tentacled One, That Which Shall Not Be Named. It was there before the Tall Ones knew how to walk and talk, in the age when antediluvian civilizations still ruled the planet, and Fate was strong and clear. Then, 42 Laws were decreed, and the Civilizations of Old collapsed one by one. The survivors found haven in the corpses of man, inhabiting them like parasites to walk among the Tall Ones unseen. Kek was one of them- until it heard the Song for the first time. It knew the souls of men well- for it fed upon them- and as such it knew the price which had to be paid in order to not simply hide among humanity, but to become like them. The Khu and Sahu it ate, denying them the judgement of Duat. The Ka and Sheut it let go, leaving them to wander in search for food and drink. The rest it bound together- body and life, heart and mind and name, forcing them into incomplete life. The Song accepted its offer, and Hollow being rose from their graves. As the Witch King rose to rule over the two lands, he stole the ceremony of Kek and twisted it, creating an army of Hollow men in his service. Those faithful to the Serpent and the Phoenix challenged the Witch King, and he slayed them and hollowed their souls. But Kek has whispered its song to the faithful of Sutekh, and taught them the secret of removing the soul yet living still. The Witch King was defeated, but those who were incomplete remained incomplete. And Echidna looked upon the dead, broken beings, and recognized them as Kindred to her.

They call it Xiwangmu, the Queen Mother of the West, the Cavernous Darkness. She was empty and hollow, hungering under the burden of the Song. Dying with a touch of Vitae on her lips, she was bound to forever roam the world, a corpse dancing without a Beast to silence her Requiem. So empty and hollow was her heart, until she came with a solution- she’ll take the heart of another, one pure and virgin, and make it hers. And as she replaced her dead heart with a the one she stole, the Song was forever silenced- but not by a Beast. Others followed her footsteps, and took the hearts of others to replace their own, and venerated her as both bringer of death and giver of life. And Echidna looked upon the dead, foul beings, and couldn’t recognize them as Kindred- not yet. And Xiwangmu grew beyond her grave, and started to dream on the day she would become a Queen by her own right.

They call it Mars, the Lord of War, Father of Rome. He had many other names, many faces and forms. It was Jupiter when it brought lightning, Venus when it brought love, Dispater when it brought death. It feeds upon the legends of others, and make their faces as its own. In an attempt to further its influence, under the face of Mars, it fathers children- twins, which were meant to rule side by side upon the city which was destined to become an empire. But one child has murdered the other, and the nameless, parasitic divinity was at lose. However, as it was grieving, a shadow came before it, offering to bring the dead back to life so one twin would rule the day, and the other would rule the night. And thing which wore the face of Mars agreed, and the Owls screeched with joy as they Embraced the dead, young man. He established a line of his own, parallel to the one birthed by his brother. The many faced god has blessed both lines, for both fed his glory, and it granted visions to chosen priests and charlatans while whispering them the secrets of magic born from neither Man or Beast. And Echidna looked upon the dead, possessed beings, and recognized as Kindred. And Lilith, was filled with anger, and set to destroy those she helped to create. And Mars changed its faces once more, taking an oath against those who stole its progeny, becoming one of  Seven.


Oh my god that’s just a huge post and I haven’t even finished half of the post! It looks like I’ll continue this post next week, hope I’ll finish it by then. Hope you liked it!

Chapter 19: The Song of Life and Death (V:tR)

So after giving it a lot of thought, I came to the conclusion that I simply do not have enough time to keep making thorough research of each of the core books in the CofD. I do plan to keep on working on my Open Development, but it would happen in a much lower frequency. Instead, I’m going to do the best I can, explore new concepts and ideas of the game and finally try to make some sort of “unified cosmology” using both semi-physical and metaphysical concepts. It may have less depth and wordcount, but shorter posts are better than no posts at all, don’t you agree?

Last time, we have covered all of the main supernatural dimensions of the game (that is, the different “fuel stats” which are used to activate all sort of strange phenomena by the supernatural denizens of the CofD). This time, we are going to cover those who manipulate those fundamental elements of creation- monsters, both human and otherwise. This time, we are going to follow one gameline to the other, covering all kinds of interesting protagonists and antagonists, splats and sub-splats, and create some form of “codex” of those monsters, divide by their Dimension and place in the setting. I’ll also do my best to cover fan made gamelines, as well as my own concepts for both variant templates, and potential new templates. That codex would also prove itself useful for the upcoming blog posts, so bare it with me.

Ready? Here we go!

So, the first gameline we are going to cover is, of course, Requiem. The protagonists of the game are the Kindred, vampires which may have independent origin, but have all evolved into, more or less, the same form. The families of the dead, lines of cursed blood which can all track their origin to a single event, are commonly known as the Clans- with the five major clans being the ones which had the most success at adapting to the modern world. In order to maintain some order and semblance of humanity to those undead monsters, their create whole social structures called as the Covenants- covenants between the Man (the soul) and the Beast (the curse). Being creatures of Life, all vampires may manipulate Vitae in order to animate their dead bodies and preform dark miracles known as Disciplines and Devotions, or even activate some stranger blood sorceries known as Threnodies. Covenants, which research the Blood and its properties, discover their own secrets which they exploit for their own benefit.

All of this is well known, of course. Now, it’s time for indexing.

Among the Clans, there are five main ones (making the Kindred), a number of small ones (creating the Wicked Dead, which are usually too weird to be considered “family”) and countless extinct one (being called Lost Clans). The five main Clans are the lustful Daeva, undead demigods made to gather cults of faithful around them, the primal Gangrel, who are the closest to the Beast and may well be the first Clan to rise from revenants, the terrifying Nosferatu, beings of nightmares of undeath given form, the royal Ventrue, who were created to rule living and dead alike, and the mysterious Mekhet, cloaked in supernatural banes and being an example for a Clan which evolved from a Wicked Dead into a Kindred (see the all Hollow thing).

The Wicked Dead are a much more diverse- after all, the term itself is more or less like how Mages use “Lower Depths” to describe any weird realm which they can’t place in the cosmos and that hungers for some aspect of reality. The Jiang Shi are the most famous of those, being presented as such a clan which starts to evolve into a more Kindred form. However, they are far from the only one- the Pijavica may be a Lost Clan, but they reached that state mostly out of their unusual life cycle which disqualify them from being termed as Kindred. Night Horrors, the name tropper of the term, has presented us with many other weird monstrosities which are vampires, but not truly Kindred- the Formosae, which feed upon emotions and desire for beauty, and the Ghuls, which are cursed by their own sins to feed upon dead flesh (there are others, of course, but we’ll took about them in a different section). Thousand Years of Night also adds the Empusa and Lamia, two breed of vampires dating from ancient Greece which have to feed upon the flesh of others vampires, since humans simply aren’t potent enough. The fan made Clan Alukah (credit to the Troller) while a minor Clan, are close enough the Kindred to be considered a part of them, IMO. The Shiryo (by the Stupid Loserman), however, with their inability to Embrace and need to uplift Revenants to procreate, seems to fit the category much better. The Mumvori, of my own making, are also more of Wicked Dead because of their symbiotic relationship with their Lightning Birds (which are basically mini strix).

Now, for Lost Clans, we have a quit wide variety. The first name one would think about is the Julii- the founders of the Camarilla which collapsed together with their Empire, hunted by smoke and shadows. The Akhud, the descendants of the Five Cities, are claimed to be Lost Clan- but perhaps that’s not truly the case (I didn’t said VII. You said VII?). At any case, I prefer to use my own version than the canon one, for I think it is much more “in theme” with the new edition. Thousand Years of Night also adds the Utukku, which had their fate bound to that of Ur and became unable to Embrace with its fall (personally, I style the Alu as being the souls of the Utukku, which cling to other vampires in an attempt to live again). The so called “Lost Cahokia Clan” was bound to its own grave, and as the human herds left them behind they fell upon each other until a single one survived, falling to torpor. Half Damned adds the Mikhaili, kings of winter which have died out after a competition with the Gangrel, Lilitu, which use strange blood magics which allow them to become smoke and shadows (a strix clan, probably) and the Ceceya, tyrants of the Aztec Empire which were overrun by European vampires, only to be revived later by a dhampir descendant as a revenant dynasty. Finally, we also have some 1e Lost Clans, like the Grettir which were absorbed by the Mekhet (I wrote my own version of them in the forums), the Xolotol, which were even worse than the Nosferatu (making them possibly Wicked Dead), and a Ventrue like clan from the time of the Aztec Empire, which may very well by the Ceceya. And that without mentioning bloodlines such as the Vedma, which may have very well been once Clans which were later absorbed by the competitors.

Covenants are even more diverse- especially in the new edition, and as such I’ll focus only on those which have solid writeups for them. The five famous ones are the Invictus, which use blood oaths to gain earthly power, the Ordo Dracul, that use experimentation in order to transcend the limitations of the Curse, the Lancea et Sanctum, avenging angels of God meant to root out sinners, the Circle of the Crone, pagan blood witches which worship vampirisim as a divine state and the Carthian Movement, which seek to challenge the All Night Society and manipulate its own Laws against it. Tokyo, on the other hand, officially lacks any Covenants- but has three powerful Zaibatsu instead- the Maeda, yakuza which search to control the population by controlling their food, Takahashi Family, which search for financial wealth and preform their business through song and dance, and the Ume House, which make pacts with the spirits by mixing Shinto faith with the powers of the Blood. Belial’s Brood, infernalists which celebrate their own damnation, are also a well known Covenant, and the ever deceitful VII is claimed to be exist by many paranoid vampires, even if no one knows how or why. Mythologies adds to this mess two more Covenants- the Mithraic Mysteries, which have their faith descending back from the Legions of Rome, and the Order of the Sin Eaters, which focus around eating the guilt of others for personal power. Two Shadow Cults, the Followers of Set which worship chaos and destruction and Moirai which see the past, present and future may also be developed into full Covenants. Danse Macabre throw a great number of even more Covenants into the mess- the Brethren of 100 Faces which lives through its followers, the Brides of Dracula which are basically biker personality cult, the Children of Thorns which are made from vampires which deal with the Hedge, the Harbingers which seek to understand the nature of death and undeath, the Holy Engineers which serve the God Machine and attempt to save Death (and may be at least one version of VII), the Priesthood of Nemi which may lack blood magic but instead use complicate rituals and brainwashing, the Society of the Accord that try to gain inner balance between Man and Beast and the Sun Walking Knights which seek to free their own Ghouls from slavery. And finally, we have few more Covenants from Ancient Mysteries- the Al Amin which are the theocratic rulers of the Muslim world, the Banu Shaitan which serve as the devils of God, the pagan Jinn which serve gods older than time, the Sakadagami and their Buddhist teachings which grant them enlightenment, and the Le Mystere from Secrets of the Covenants, that may very well be the so much desired Voodoo Covenant.

But like Clans, Covenants may break and fall down too. The most famous ones are the Wings of the Camarilla- the seers of the Cult of Augurs were the first to fall. The Legio Mortem, once proud defenders of the Night Empire turned mercenaries and assassins, than followed. No one exactly knows when the Peregrine Collegia, made out of outlaws and criminal, broke down- but my own personal theory is that they eventually evolved into the Gallows Post after absorbing the leftovers of the Legion, which makes them into one of the best surviving Wings other than the Invictus and the Lance. Ancient Mysteries adds to that the Athanatoi of Byzantium which fell by a united effort of the Lance and the Invictus, the Coven of Nanja, which knew how to turn emotions into poisons, and the Voice of Shullat, which were more or less like the Carthians of the ancient Era, and the House of Life, the Great Covenant which combined the magics of Ra, Osiris and Isis into formulating the first principles of Theban Sorcery. Talking about Eras, Dark Eras give use the Weihan Cynn, the Wood Witches of Britain which make pacts with the gods and powers of the land, and the upcoming Tenth Choir, which wish to devour God himself (and may be VII). Turning to some homebrew, the Blood of Aharan are my vision for a non VII form of the Akhud’s covenant, taking the form of Judges, Inquisitors and Executioners in the name of the demon Shaddad (including Mummy crossover potential). Sanhedrin HaDammim is my version for a Jewish Covenant, which tries to enforce the laws of Torah upon the dead. Finally, I have plans on working upon an older Cult of Veles, which developed blood alchemy techniques which would later be the base for Dracula’s development of the Coils.

Wow, that’s a lot to process, isn’t it? And we are not done- not yet. Requiem has so much more to offer.

First, Requiem has its own share of Lesser Templates- with Half Damned giving them some greater emphasis. Those are the Ghouls, vitae bound servants which exist as extension of their master’s will, and Dhampirs, children which were never meant to be and bring doom wherever they go. Personally, I plan on expanding dhampirs a bit by using the Ale- adding some more complicated mechanics connected for them evolving Shadow Potency and some other, stranger destinies which wait for those forbidden children. I’ve also worked about Blood Dolls as a template form, and I do plan on expanding them into a “full template” by relating them to the Inamorata.

In addition to those lesser templates, we also a number of variant templates- the most famous of those being Revenants, the botch creations of undesired Embrace with blood as thin as water. VII’s Betrayed, which are haunted by the ghosts of the past to exact vengeance upon the undead, also fall to that niche. Wicked Dead’s Aswang, living, shapeshifting vampires, may be expanded into such a system. Both the Sons of Phobos and the Cihuateteo may be two different sides of the same phenomena- blood sorcerers, who sacrifice life in exchange for terrible power. Originally I’ve thought about styling the Pananggalan as a Wicked Dead clan- but after reading Chris Allen’s post in “Nine Heads A’Flying” and the fact that the book keep stressing that they are not vampires makes me think about expanding the Flying Head Tribe into a full variant. The same goes to the Mnemevores, which I plan on expanding in order to re-introduce the Fog of Ages as a force in the game. Mythologies has suggested a variant template based around “vampire like snakes”, but considering the origin of the story used for it gives me a feeling it is best ignored. Finally, I do think about adding “Dragons” as some sort of an experiment done by the Ordo Dracul in their attempts to create “evolved vampires” and Sunwalkers as a phenomena which happens when a vampire overcomes their banes- and guess what? Nothing good comes out of it.

After the protagonists, it is the time for the antagonists- the most common ones are the Strix, shadow owls which possess the dead and torment their unlife. I also have a warm place in my heart for the Edimmu- black winds summoned from beyond the world to devour the Kindred from the inside. The Ragged Men from Wicked Dead seem to occupy a very small place in the Requiem cosmos- but the Testament of Longinus makes a direct reference toward them, so I think about expanding them in one way or another. The Urbiphage from Mythologies also seems to have come potential, IMO, with their ability to devour cities whole- perhaps they could even by tied to the Gilded Cage used by the Architects of the Monolith. The Bhuta may be cool, but they feel a bit out of place in the new edition, with ghosts naturally having the ability to Claim. Gargoyles, constructs of stone and blood animated by vitae,could have some great potential as either antagonists or variants. Finally, I’ve already wrote the Sutina, vampiric objects which desire the life of the living and are even able to Embrace humans, and I have thoughts about using them to create a variant template based around Saika from Durarara (that is, people which take over the Sutina, becoming its parasites). Finally, many other smaller antagonists have been spread through the books- such as the Void Creatures and Blood Gods, the first being a mass of shadows born from the same dimension as the strix, and the other being a product of Blood and sorcery. The Empty Liars, undesired byproduct of blood sorcery gone wrong, also have potential. Finally, biblical Judges and the devil’s Black Dogs are also featured in Thousand Years and Mythologies respectively, but I have other plans for them outside of Requiem.

Well, that was looooong. I’ve originally planned on summing up all of the games in a single post, but it looks like Requiem demands much more volume than that. I’ll try to squeeze more material in the next posts, so we could move for more interesting stuff. Anyway, here is a sum up of what we have (italics are for fan made material, lined for concept level material)

Pawns of Life

Main Template: Kindred

  • Kindred Clans: Daeva, Gangrel, Mekhet, Ventrue, Nosferatu, Alukha
  • Wicked Dead:¬†Jiang Shi, Pijavicia, Formosae, Ghul, Empusa, Lamia,¬†Shiryo,¬†Mumvori
  • Lost Clans: Julii, Akhud,¬†Utukku, Mikhaili,¬†Lilitu,¬†Ceceya,¬†Grettir,¬†Xolotol, Vedma
  • Covenants: Invictus, Ordo Dracul, Lancea et Sanctum, Circle of the Crone, Carthian Movement, Maeda, Takahashi Family, Ume House, Belial’s Brood, Mithraic Mysteries, Order of the Sin Eaters, Followers of Set, Moirai, Brethren of Hundred Faces, Brides of Dracula, Children of Thorns, Harbingers, Holy Engineers, Priesthood of Nemi, Society of the Accord, Sun Walking Knights, Al Amin, Banu Shaitan, Jinn, Sakadagami,¬†Le Mystere,¬†Sanhedrin HaDammim
  • Broken Covenants: Cult of Augurs, Legio Mortem, Gallows Post, Athanatoi, Coven of Nanja, House of Life, Weihan Cynn, Tenth Choir,¬†Blood of Ahran,¬†Cult of Veles

Lesser Templates: Ghouls, Dhampirs (Ale), Blood Dolls (Inamorata)

Main Variant Template: Betrayed

  • Houses: Petronavich, Semenovic, Alexander, Grigorovich, Irinavici, Marisovich, Dubrov
  • Specters: Sofia, Varvara, Rada, Klementina, Anfisa, Xenia, Liliya

Minor Variant Templates: Revenants, Aswang, Brujeria (Sons of Phobos/Cihuateteo), Pananggalan (Flying Head Tribe), Monemevores, Dragons, Sunwalkers

Antagonists: Strix, Edimmu, Ragged Men, Urbiphage, Gargoyles, Sutina (Sin Song), Empty Liars

Well, that’s it for this week. I’ll try to finish my OD post for next week, but else I’ll continue with my Codex. See you next time!

Chapter 18: Units of Measurement

So, this week is going to be a living hell, considering to homework I have to deal with (I’m already an MS student. Could the professors please stop being jerks?). As such, I can’t see how I’m going to have tome to write the upcoming Open Development post. However, it does not mean I can’t make¬†any blog post- so instead of making an in-depth splat examination or setting material post, I’m going to do something a little different- that is, presenting my cosmology, physics and metaphysics in general.

Now, there are many different ways to approach this subject- we could, perhaps, start from the different realms and planes of existence, or the Powers that Be which rules them. We could define the splats and their place in the setting. We could search for a united paradigm and try to plug concepts from CofD into it. However, we are going to start from a much more basic principles- the CofD’s “units of measurements”.

What am I talking about, you ask?

As we have already established in the previous blog posts, we could define each of the different “supernatural fuels” as the “Dimensions of Measurements”- that is, basic physical sizes which could be used to measure the strength of certain supernatural phenomena in the setting. Those values are both quantified (that is, come at discrete values. There is not such thing as half a Vitae or two thirds Mana, right?) and extensive (that is, if you take to bottles of Essence, you have twice as much Essence than you have in a single bottle. Sounds easy, right?). Each of those sizes also have a related trait, a conjugated variable which represents how much energy is found in the said dimension. Some systems are quit easy (like Blood Potency and Vitae) while others are highly complicated (Primal Urge, Renown and Essence). While I’ve planned to examine each of the dimensions at its own time and place, I will instead cover all the major dimensions (that is, the 10 “fuels” from the main gamelines) and investigate what exactly those fuels mean in the physical context.

Let’s start from the easy ones, shall we?

We have already established 2 different dimensions- Vitae and Essence. Vitae is the carrier of Life, the quality of disorder which is found in every living thing. Life is the dimension which makes the inanimate animate, that elusive force which revives a still body and makes it to move, breath and think. It is the quality which brings chaos to the world, creating disorder in the natural order to silence and stillness which is the world without life. Vitae is found in every living being- in the blood, in the breath, in the emotions which we feel, everything which makes this physical body work and preform the basic actions of what we call “life”. When equating to one of the “natural dimensions”, Vitae is the analogue for Entropy- both are based around disorder, in one way or another, and both have the tendency to spontaneously grow. However, Vitae doesn’t just animate dead things- it also preserves them, by reversing entropy and transforming it into vitality. Another strange quality of Vitae is that it is not identical- it remembers the source from where it came, generating some sort of field- the animation field- which makes it that Vitae would carry the memory of its origin, at least for awhile.

If Vitae is Entropy, its conjugated variable- Blood Potency- is Temperature. Just as entropy spontaneously rise, Life also increase, causing the vampire to “heat up” with age- and as a consequence, rise their Blood Potency. Vampire have to get to a deathlike state- torpor- where they are barely animated in order to “cool down” and return to more human-level Life concentration. As such, Blood Potency dictate the level of how much the vampire if alive- or animated- and in fact represents what is known as Animation. However, Animation, life Force, work through all kinds of mediums- while most vampires channel their Life through their blood, and as such rely on Blood Potency, others- like the strix- work through different mediums. Shadow Potency represents a much more tangible form of Life, one which exist through shadows and breath instead of flesh and blood- but it is still Animation, and it is still Life.

Essence is an whole other story. Representing the quantified level of Existence, Essence in fact encompass many different, unrelated phenomena which just happen to share the same units, and as such follow the same rules. Think like how many different things the units of length or time can represent- everything has the same units, but you definition of what you actually measure would give you an whole different meaning to your answer (just see how many time operators exist in Quantum Mechanics. Apparently, no two theoretical physicists can’t even agree about what time¬†is). The thing is, that Existence could represent many different concepts, and each such concept exists on a different Frequency, and resonate different with the physical world in order to Influence it, and be influenced by it.

There are four main forms of Essence- Primal, which has Spirit Frequency, Macabre, which resonate with the Underworld, Ethereal, which fits the Infrastructures of the God Machine, and Psychic, which is bound to the spaces of the Astral Realms. Each of the different Essence Frequencies represents a different form of Existence- Primal for Existence reinforced through Physicality (that is, physical existence), Macabre for Existence reinforced through Memory, Ethereal for Existence reinforced through Faith and Psychic for Existence reinforced through Cognition. Each of the different Frequencies is also a spectrum by its own right, including all forms of different Influences and resonances. In short, the difference between Essences is like the difference between different frequencies of light- with Primal being “optic”, Macabre for “radio”, Ethereal for “UV” and Psychic for “gamma ray”. Primal has the best resonating Frequency compared to the material world, afterward, Ethereal, Macabre and finally, Psychic.

Essence, representing “how much something exist”, is the analog for the dimension of Amount, making its conjugated variable, Rank, into Chemical Potential (which dictate how much of something may exist). Rank represents the Importance of the subject represented by the Essence- the more important it is, the greater the influence its existence has over the world. Uratha (and similar shapeshifters), however, don’t have Rank- they have Primal Urge. That size is similar to Rank, but different- it represents the Concentration of the Primal Essence in their body, but not the amount of energy they can contain. Instead, Renown, which represents the level interactions between the 3 main Essences of the Uratha’s body (Moon, Wolf and Soul), decide their effective Importance over the spirit world, being the analog of Enthalpy- or the strength of the bonds in the Uratha’s Essence.

Now that we finished with what we know, let’s start with some new, exciting things, shall we?

Mana is an easy one- the dimension of mage, the one which powers their magics and manipulates the symbols of creation, could easily be known as Truth. It defines how “real” something is- for example, the soul is more real than the body, and a word is more real than its image. It is governed by Gnosis, which represents Knowledge- for knowledge defines truth into form, giving it meaning and context beyond the primal awe one feels when stumbling upon a piece of the world’s truth. Knowledge takes the singular, unified Truth and translate it into the useful form of the Arcana- ten symbols of reality, five for the “subtle world” and five for the “gross” one. As Truth acts upon the world without actually touching it, it hints about the existence of a field similar to the one produced by electricity or gravity. The way that the Truth draws souls toward it also hint about the existence of some “Symbolic Field”- but unlike mass, Truth could also repel souls from it, and it could also be masked (see the Lie). That hints that Mana is more of an electric Charge than it is Mass. It is an interesting way to think about the Lie- some sort of cloud of “negative Truth” which blinds souls from seeing the Truth beyond it.

Another support for the charge analogy comes from the way it operates with the Abyss- the Abyss is not Truth, but the lack of it. Yet, just like the lack of Charge is a charge (see electron “holes”), the lack of Truth creates “Truth”- empty, hungry Truth which is drawn to “real truth” and wish to consume it so it would become True. The emptiness being defined as existence is a phenomena which belongs to electrostatics, which makes it as an appropriate analog for the Mana case. That would mean that Gnosis assigns the “sign” of the Mana- Gross or Subtle- but also its Frequency (Totemic, Fae, Demonic, Angelic or Necrotic). The Five Paths are an outcome of a resonance between the right frequencies and interactions between the right signs of the Mana.

After Mana, we have Pyros- the Divine Fire, the power of transformation and alchemy. Another easy one, Pyros is the dimension of Change- how well something can be transmuted from one form to another. As such, I think that the right analog for it would be Time, which is also responsible about allowing the world to change and evolve. Pyros speed up change, or even allow impossible transformation (like death into life), and by doing so creates a set of events which lead from one alchemical state to the other. That makes Azoth into the Power/Output parallel, or how much energy is used in order to drive the necessary change- or Advancement. Azoth, in that case, is the force which drives change forward, creating Wastelands and Disquiet as Change drives the Promethean forward, to make sure they won’t stay in a single place. The higher the Advancement, the more energy it takes to induce a new Change to the system. That would explain why Prometheans are so driven to move forward, and can never stand still for too long- they are defined by the change, it’s in their very fundamental energy. The connection between Time and Energy also support the Change=Time analogy. As Energy is Power multiplied by Time, our “energy analog” should be the way Advancement grows by the same variable (time, not Pyros)- Hope. That means, that Hope must be conserved.

Glamour comes up next- the power of emotions, hopes and creativity, it is the the dimension of Imagination, defining the quality of fantasies and dreams. The Wyrd, the force which binds imagination into form, would be Story- for words give meaning for feelings, and speech realize hopes and fears into reality. Contracts are the outcome of establishing a Story between two parties- the changeling makes a pact with a primordial force of nature by recognizing the image hidden beneath reality, while the Wyrd bind the pact through equivalent exchange spoken by word and ink. The way that the Wyrd binds chains of events reminds me of momentum, actually, making Imagination into the analog of Space and Wyrd into Force- the Wyrd push or pull Imagined events into form, conserving the forces which happen in each collision between fantasy and reality. Again, as Wyrd represents Force, in order to find our Momentum parallel we need to think about Stories advanced by time- that would create Icons, or tropes which are so essential to all stories that the represent the raw power behind the Story which is told.

The next value we have in our list is Plasm. The weird resource which leaks from the Underworld and ghosts is probably the quantized form of Death- making it the direct opposite of Vitae. Plasm is the quality which different dead matter from inanimate one- there is a reason why dead flesh is not the same as dirt. It was once alive, and now it isn’t- but it is not perfectly still. Transitions like rot and decay take place, filth and taint spread. The cycle moves on, turning life to death and death to life. Plasm isn’t just the negative of Vitae- it is a Dimension by itself, for Death is not merely the lack of life. It is the power of transition, boundaries and endings- and decay forms as the powers of Death dissipate from the dead into the Underworld, for Death, by its nature, preserves. Life is the one to induce change.

The best analog for Plasm is Mass- Death acts like gravity, after all. The deader you are, the lower you sink, until you reach the Ocean of Fragments which sits in the end of the Great Bellow, the place to where all Rivers flow. Death draws death, and as the Memory of the dead fades, the powers of death induce mutations formed by the high concentration of necrotic energy. Now, the interesting thing that we don’t really have real life conjugated variable to mass, as thermodynamics doesn’t deal with gravity- but analyzing the units of the product would introduce something similar to the diffusion constant of the object. As such, Psych should somehow represents how death “diffuse”, or spread through time and space. As Taint feels like the right parallel¬† for diffusion, the way that Taint change with time should give us Psych- or how much energy needed to introduce death.. or how much energy is gained. Psych is, in fact, how strongly does the system draws Death into it, like Gravity, making it into Fatality.

Our next subject of interest is an interesting one- Pillars and Sekhem. Similarly to Essence and Mana, Pillars are divided into a number of forms- Shadow, Heart, Name, Essence and Spirit. Each of those forms is connected to one of the Mana Frequencies (Heart to Totemic, Shadow to Necrotic, Name to Fae, Essence to Angelic and Spirit to Demonic), and 4 of those are related to the Essential Frequencies (Primal to Ab, Macabre to Sheut, Ethereal to Ka and Psychic to Ba. That leaves Ren without a Essential Frequency, which may hint about the existence of an unknown, low frequency region of the Twilight which we are yet to discover- I’ve thought it may be Hedge Ghosts, but they use Glamour instead of Essence). That may hint that Pillars are divided by Frequencies- but they also bind other “supernatural dimensions” into them- Ab binds Pyros, Sheut binds Plasm, Ren binds Glamour, Ka binds Vitae and Ba binds Satiety. That makes me think that the type of Pillar works more like a Colour Charge than Frequency, and that Pillars, or Souls, behave like the Strong Force.

As we are yet to even have a good mathematical model for the strong force, we have no clear analogy about what Soul and Sekhem may be other than the fact that the Soul binds all other dimensions together. Sekhem is even a greater mystery, as it is treated through the game as an extensive variable instead of an intensive one- that is, something that actually exists. That may mean one of two things- 1) the people in the setting measure things wrong 2) there is something more to the whole thing. Now, it is clearly possible that option 1 is the correct one- we do so in our daily life, when we measure intensive sizes such as current and temperature simply because they are much easier to measure than the extensive ones (charge and entropy). However, Sekhem is seen as something you can practically hold in your hands, while it still dictates how much energy is found inside a Pillar. That makes me think that Sekhem is more of a conserved value, such as Icons and Hope- even thought the Devourer tries to remove it from the world by consume it all. On the other hand, it may be the homogeneous value, while Souls being the conserved one. That would mean that the change in Sekhem through time is the desired conjugated parameter. By itself, Sekhem seems to be the dimension of Creation- it gives life without death, responds to the movement of Fate and Law to make things out of nothing and forms relics and abominations out of its flow. The way that Creation change with time is Civilization- culture is the expression of the Souls which bind it together, and more powerful the Civilization, the higher is its Creation capability and the more energy is found in each of its Souls (hence why the Judges wished to make cultures which they could feed to Ammut- for those without culture can’t be judged).

After Pillars comes Aether- a dimension which seems to be closely related to that of Essence (at least, of the Ethereal Frequency). Being described as the “byproduct of Essence burning” or the “heat released in the process” seems to hint about a connection to entropy… or Luminosity. After all, even in real life Luminosity is closely related to Amount, being a product of the “amount of photons”. And just like a chemical reaction release energy in the form of heat and light, Essence use provide some sort of supernatural Luminosity, which is Aether. Demons are being able to harvest the said energy and use it for their own needs, living on the light produced by God in creation. In that case, Aether represents the light which is produced when Existence is burned to produce to work of God- turning it into Divinity. That also fits the scheme of Going Loud (that is, burning the existence of a Cover for power), and also relates to why Ethereal Essence produce Aether while others don’t- they do, but just like Luminosity, Aether is a subjective dimension. It is measured through the sensitivity of the subject to the qualities of the property- for Luminosity, it is how much the eye is sensitive for the frequency of the light. For Aether, is how much the demon is sensitive to the frequency of the Essence- and as they are mostly focused around Ethereal Essence (as former angels), they barely recognize other frequencies of Essence. That may mean that other “demons” may be able to glean Aether from other frequencies. I may need to think about it.

With Aether being Luminosity, Primum would be Radiance- or how much the light of Aether burns. The measure that Divinity shines through the world depends on how holy it is, or its Sanctity. The higher the Primum of the demon, the more Sanctified it becomes, turning into a manifestation of God himself. Now, that may mean that demons may become like their own God and maker when they reach the higher limits of Primum- and I say “like dah?”. The God Machine is no god- it is simply the strongest demon out there. Man made or not man made, the God Machine works upon Divinity, eating Existence to produce its light. Demons steal that light for themselves and become more and more divine, sanctify themselves in a form of a clockwork monstrosity cloaked in holy light.

Finally, we have the (for now) last Supernatural Dimension-¬† Satiety, and it is really an interesting one. Unlike the other dimensions (but Pillars), Satiety is bound at the edges- it can be no higher than 10 and no lower than 0. That bound region may hint on a familiar variable- angle, which is by itself bound between 0 and 2ŌÄ. However, unlike angle, Satiety does not seem to be periodic- having 0 Satiety is not the same as having 10 Satiety.. at least, on the surface. After all, usually the physical effect of the angle is symmetric, being bound between 0 and¬†ŌÄ, as represented through the cosine/sine of the angle. In that case, Satiety of 10 gives value of “1” and 0 gives “-1”, and as such it is the cosine value of the “real”, periodic dimension. Satiety, in that case, is a function which measures the Hunger of the Beast- but Hunger by itself is a function of a periodic variable- Need. The Beast is the incarnation of Need- it can’t have enough, and as such, its Hunger goes up down and in order to satisfy its never ending Need. At low Satiety, its Need driven its Hunger to lash upon people, awakening Heroes and inflict nightmares in order to move the Beast from its comfort zone. At high Satiety, the Need force the Horror to fall asleep, make it vulnerable to Heroes and force to awake it be force. The Beast is never safe, its Need can never be satisfied- no matter how much they eat or starve themselves, their Needs become cyclic, making sure they would never find rest.

As such, it is no wonder that their Supernatural Potential value does not correspond to Satiety- for it governs the Need of the Beast. If the Need is Angle, than the Lair must be the Torque- which makes it connected to the Space/Force analogs- Imagination and Story (which makes perfect sense). Take Imagination, multiply it with the Story it tells and divide it all with Need of the Beast, and you get the Lair. Unlike Hunger, which is bound, Lair does not care about the value of Need- it keeps rotating the Need for more and more, and higher the Lair the wilder the fluctuations in the Hunger, for more and more Need is being gathered. And that value, the cross product of Imagination and Stories, makes the power which awakens Need into life, the power of fantasies and desires. It creates a Dream.

Well, those are all the known, main dimensions of the CofD- but those are definitely not the only ones. There are other dimensions in our own world which are yet to be presented in the gameline- from well defined things like magnetization and electric dipoles to unknown theories such as weak interactions. The darkness of the world is still deep, and there are many things hidden in it, waiting to be explored.

So let’s sum everything up-

Vitae/Blood Potency

  • Analog- Entropy/Temperature
  • Representation- Life/Animation
  • Life is a conserved value
  • Contained in different mediums (Blood, Shadows, Dreams, Memories, etc)
  • Exact nature and properties depend on medium
  • Vitae generates an Animating Field to induce and recognize Life
  • Rise Spontaneously
  • Bound by Ka



  • Analog- Amount/Chemical Potential
  • Representation- Existence/Importance
  • Primal Urge is Concentration Analog, representing Spirituality
  • Renown is Enthalpy analog, representing Recognition
  • Existence is a conserved value
  • Has 4 known frequencies (Primal, Macabre, Ethereal and Psychic) and one theoretical frequency
  • Exact nature and properties depend on frequency
  • Influence through resonance with the object
  • Each frequency is bound by a different Pillar Colour Charge (Primal- Ab, Macabre- Sheut, Ethereal- Ka, Psychic- Ba, Unknown- Ren)



  • Analog- Electricity/Voltage
  • Representation- Truth/Knowledge
  • Truth is a conserved value
  • Mana in free field (without Gnosis acting upon it) is neutral and contain all possible frequencies (“white light”)
  • Under Gnosis, Mana gains a sign to its charge- Subtle (negative) or Gross (positive)
  • Under Gnosis, Mana collapse to a single frequency- Totemic, Fae, Demonic, Angelic and Necrotic.
  • Exact nature and properties depends on charge and frequency
  • Mana generates a Symbolic Field through which it acts upon the object
  • Influence through resonance with the object
  • The Abyss is the lack of Truth, creating a “quasi-particle” carrying a Truth Charge
  • the Lie is “Truth Faraday Cage”
  • Each frequency is bound by a different Pillar Colour Charge (Totemic- Ab, Necrotic- Sheut, Angelic- Ka, Demonic- Ba, Fae- Ren)



  • Analog- Time/Power
  • Representation- Change/Advancement
  • Pyros is an homogeneous value
  • Elpis (or Hope), Advancement moving through time, is a conserved value and analog to Energy
  • Flux (or Decay) is negative sign Pyros
  • Bound by Ab



  • Analog- Displacement/Force
  • Representation- Imagination/Story
  • Glamour is an homogeneous value
  • Icon, Story moving through time, is a conserved value and analog to Momentum
  • Bound by Ren



  • Analog- Mass/Gravitational Potential
  • Representation- Death/Fatality
  • Plasm is a conserved value
  • Taint, or Fatality moving along time, is an homogeneous value and analog to diffusivity
  • Plasm generates a Fatalistic Field which draws more Death toward it
  • Bound by Sheut



  • Analog- Strong Force
  • Representation- Soul/Creation
  • Soul is a conserved value
  • Sekhem is an homogeneous value
  • Civilization, or the change in Sekhem through time, is the intensive value
  • Soul has 5 different Colour Charges, with each corresponding to Essence frequency, Mana frequency and binds a certain dimension.
  • Exact nature and properties depend on Colour Charge
  • Sekhem acts under a field generated by Fate and Law
  • Ab resonate with Totemic Mana and Primal Essence and binds Pyros, Ba resonate with Demonic Mana and Psychic Essence and binds Need, Sheut resonate with Necrotic Mana and Macabre Essence and binds Plasm, Ka resonate with Angelic Mana and Ethereal Essence and binds Vitae and Ren resonate with Fae Mana and binds Glamour.



  • Analog- Luminosity/Radiance
  • Representation- Divinity/Sanctity
  • Formed from the burning of Essence
  • Properties depend on the frequency of the burned Existence and sensitivity of the subject (creating three theoretical demonic breeds based on known Essences and one theoretical breed based around theoretical Essence)



  • Analog- Orientation/Torque
  • Representation- Hunger/Dream
  • Hunger is a bound value, being a function of Need
  • Need is an homogeneous and periodic value
  • Lair is the product of Imagination, Story and Hunger
  • Myth, Dream moving through time, is a conserved value analog to Angular Momentum
  • Bound by Ba


Well, that’s it for this week! Hope you like it, and hopefully, next week we’ll manage to get Demon in the First Temple.